Hey Analytik,
I’m really happy about your feedback, and thanks for testing and playing! I hope you enjoyed it. :)
And yes, exactly. I have a big roadmap for the game, which I’ll be sharing here soon. You’ll be glad to hear that most of your suggestions are already on it. I’m taking your feedback on balance into account and will polish it further. I also love your idea about enemy waves and variations. I’ll definitely include that, thanks a lot!
I’ve noted all your other change suggestions and adjustments as well.
The text issue is actually due to the font. Since I chose an existing pixel font, I can’t change it for now, but I’m planning to create a custom font specifically for this game.
I can also tell you that I’ve planned five different towers in the game concept. The assets already exist in the game; I’m just not sure yet how to implement them. whether players should unlock new tower variants with credits or only after certain waves:
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Laser Tower
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Railgun Tower
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Shotgun Tower
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Virus Tower (unique: controls enemies and makes them fight each other)
Bug: The upgrade between levels 99 and 100 is missing, check recorded, fix coming!
Regarding your wishlist, about the smart bomb per run or nanobots for healing: I originally planned a skill system, which already exists but still needs polishing and isn’t included in this test version. In the future, you’ll earn skill points from master level-ups and can unlock skills from a skill tree, which you can activate manually during gameplay. each with a cooldown. Nanobots are already planned, and the smart bomb sounds great. I’ll add it to the list. :P
Additionally, there will be ultimate abilities that can only be used once every X rounds, so players need to save them for the right moment.
Thank you for playing my game, and your detailed Feedback <3
Arijkx