Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Arijkx

37
Posts
1
Topics
134
Followers
79
Following
A member registered Mar 01, 2024 · View creator page →

Creator of

Recent community posts

Yeah, that’s true, marketing is really important. And I can totally understand how tough it is for the indie game community, especially after setbacks like with BlockBlasters: Infected, where Steam downloads contained malware disguised as a patch. That really makes it hard for indie developers to gain the community’s trust.

But I’m optimistic, because I’m not in it to make money; I develop games out of passion. I just want to play games I can’t find in the store. Nowadays, everything is focused on profit and online requirements. I’m an “’89er” and I miss old-school games: buy once, keep forever, no early access,   just a finished, polished game.

I also want to engage with my community and try to take their wishes into account as much as possible, so we can create a game together that really has value,  not just a source of income, but something that makes history. :D

Your game idea sounds really interesting! I’d love to hear more and test it when something’s available.

I definitely need to check out that sound tool when it’s finished!

Feel free to join my Discord,  then we can add each other (if you have a Discord account) and chat if you’re interested.

How long did I spend on the game? For the assets, I spent about 20 hours drawing (using Aseprite). Coding and developing the first prototype took around 10–15 hours. After that, until the current version, I’ve spent about 6 weeks, roughly 100+ hours.

I’ve always wanted to release a game on Steam. Before doing so, I wanted to see if it would be well received and if people liked the style and gameplay. Based on the feedback, I planned to further develop the game and, if it’s well received, also bring on a sound artist to create a fitting audio setting for it. After that, a Steam release would be planned.

You’re a developer? That’s really cool, all the more reason I appreciate your feedback! What are you working on at the moment, if I may ask?

Hey Analytik,

I’m really happy about your feedback, and thanks for testing and playing! I hope you enjoyed it. :)

And yes, exactly. I have a big roadmap for the game, which I’ll be sharing here soon. You’ll be glad to hear that most of your suggestions are already on it. I’m taking your feedback on balance into account and will polish it further. I also love your idea about enemy waves and variations. I’ll definitely include that, thanks a lot!

I’ve noted all your other change suggestions and adjustments as well.

The text issue is actually due to the font. Since I chose an existing pixel font, I can’t change it for now, but I’m planning to create a custom font specifically for this game.

I can also tell you that I’ve planned five different towers in the game concept. The assets already exist in the game; I’m just not sure yet how to implement them. whether players should unlock new tower variants with credits or only after certain waves:

  • Laser Tower

  • Railgun Tower

  • Shotgun Tower

  • Virus Tower (unique: controls enemies and makes them fight each other)

Bug: The upgrade between levels 99 and 100 is missing, check recorded, fix coming!

Regarding your wishlist, about the smart bomb per run or nanobots for healing: I originally planned a skill system, which already exists but still needs polishing and isn’t included in this test version. In the future, you’ll earn skill points from master level-ups and can unlock skills from a skill tree, which you can activate manually during gameplay. each with a cooldown. Nanobots are already planned, and the smart bomb sounds great. I’ll add it to the list. :P

Additionally, there will be ultimate abilities that can only be used once every X rounds, so players need to save them for the right moment.

Thank you for playing my game, and your detailed Feedback <3 

Arijkx

I will post some screenshots with a guide for the controls. Sure.

oh shit yes it is Fleet instead of Fleed :D i will fix it. Thank you.

Thank you so much! That really means a lot to me, especially coming from you—I admire your work a lot! I’m really glad you like the details and the design. Wishing you lots of success with your own projects as well! Cheers! <3

Wow, thank you so much! Your enthusiasm truly made my day! 😊 I'm really happy that you like my work—your kind words mean a lot to me.

Thank you so much for your thoughtful and detailed feedback! It truly means a lot to me that you took the time to analyze the artwork so closely. I’m really glad you noticed all the little details I put in—it was important to me to make the city feel alive and dynamic. Your comment about the scale and uniqueness of the structures especially made my day! I really appreciate your kind words and your support. Thanks again! <3

(1 edit)

thank you! :) 

the discord link is not working :( 

wow this looks awsome!

lol thats so amazing, i love it! 

Thank you so much for your feedback, it really means a lot to me, I haven't gotten much feedback on my art yet. <3

If this appeals to you, then you'll be happy to know that I'm planning a whole rune and monolith and ancient ruined city pack! :) 

Thank you so much for your detailed and thoughtful feedback! 😊 I’m thrilled to hear that you enjoyed the open book views and the level of detail – working within such a small canvas of 50x33 pixels was definitely a challenge, but also a lot of fun to create all these variations.

Your point about the color palette is really interesting, and I completely agree – for a darker setting like a Diablo-style RPG, a more subdued color scheme would fit much better. I love the idea of offering an additional version with more muted, darker tones, and it’s definitely something I’ll consider for the future. It would be an exciting way to make the asset set even more versatile.

Thanks again for your fantastic feedback and support! I’m looking forward to sharing my future projects and hope they’ll resonate with you just as much. 😊

I loved playing afro samurai on the ps2 as a kid, I don't know why this reminds me of that. :D 

I found great joy in the gameplay, I'll check it out again! I give a 5 star rating for this prototype in the overall rating, also kudos to the pixel artist. 

:D oke i understand, thank you alina you are amazing! <3

I have seen the project, great work Alina, I love it! But I didn't find the secret joke, in case you were hiding something :D

its so cool, i love the big Mothertree, in the background <3 :O

Too bad, but I really like your work and will continue to follow it on itch. I wish you all the best for your future! :)  

https://arijkx.itch.io/parallax-background-lost-kingdom

wow ur artworks are also awsome alina ;O ! do you have instagram or twitter to follow ? didn't find any link in ur profile.

thank you Alina :) 

Sí, claro, estaba planeado ofrecerlos también como paquetes de parallax. Primero quería usar los fondos para ver cuánta demanda hay por mi estilo.

¿Te gustaría recibir un archivo de Aseprite o prefieres las capas como archivos PNG? Todas las capas ya existen por separado, ya que este fondo fue diseñado originalmente para un parallax. :)

Si no quieres esperar al lanzamiento oficial, puedes agregarme y escribirme en Instagram o Discord. ¡Un saludo! Arijkx.

thank you <3

thank you :) 

in v1 you have 7 different runes. every rune have 3 different animations effects.

thank you! <3

thank you :)

"Haha, I like it! I love top-down roguelike games <3

But after I die, I can't restart. Maybe you could add a restart button or an option to go back to the menu? Or is the game crashing?"


OMG <3 

(6 edits)

Hello fellow Game Developers and Pixel Art Enthusiasts!

I'm planning to create a new free series of pixel art assets and would love to hear what you need the most. Whether you're working on your next big game or just looking to expand your pixel art collection, your opinion matters!

1. What type of pixel art assets do you need the most?

  • Swords
  • Runes
  • Tilesets
  • Character sprites
  • Items/Objects
  • Environments
  • Others (please specify)

2. What resolution do you prefer for your projects?

  • 8x8 pixels: Perfect for minimalist games, icons, or simple objects. Quick to animate but limited in detail.
  • 16x16 pixels: Ideal for character sprites, tilesets, and smaller objects. Good balance between detail and simplicity.
  • 32x32 pixels: Provides more room for details and complex animations. Suitable for more detailed characters and objects.
  • 64x64 pixels and higher: For highly detailed characters, large objects, and background graphics. Lots of room for details but requires more effort to create.
  • 128x128 pixels and higher: For extremely detailed characters, intricate objects, and expansive background graphics. Allows for very high detail but requires significant effort to create.

3. Do you have any specific wishes or suggestions?

I'm really excited to hear your ideas and look forward to creating assets that help with your projects. Let's create some amazing pixel art together!

Thank you so much for your support and feedback!

Best regards,  Arijkx

____________________________________________________________________________

Feedback List: 

  • 64x64   [ +2 ]
  • 128x128   [ +2 ]
  • Isometric Content   [ +1 ]
  • Character Sprits   [ +2 ]
  • Environments [ +2 ]
  • Tilesets [ +1 ]
  • Items/Objects [ +1 ]

I am very excited! 

I had a look at your project on your website and I think your game idea is amazing! 

(1 edit)

thank u Jan! <3 yes it will come lot of more stuff! 

(2 edits)

First, thank u! <3

i uploadet Pixel Art Asset - Portal Monolitic + Animation (v2)
u have now folder name Animations, i put all sprites as png, 63 files, + aseprite animation, + .gif animation.
Do u need other filetyp?

looks good! i like the blue glowing style with black sword comby very cool! :)