Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

CatHeap Games

5
Posts
2
Followers
12
Following
A member registered Jun 17, 2019 · View creator page →

Creator of

Recent community posts

Good luck! I think you've got a solid skill set already, so your chances are better than average; but yeah don't underestimate marketing, I'm sure you've seen how many indies have an okay game and don't get even 10 reviews.

I'd offer help but I don't have actually sound design experience yet, and don't think I would be quickly good at it. But Kenney is working on a sound design tool that will hopefully release soon, that looked pretty simple & powerful... well anyway, plenty of audio related talent around.

I have, as we all do, dozens of potential projects written down. Currently working on a minimalistic clicker multi-mini-game, mostly so that Google doesn't close my Android developer account again. In the background working on a large-scale detailed town simulation text/GUI game (drawf fortress but less combat and more mundane human life), and also Bevy game jam starts this weekend so I'll to join.

BTW how many hours have your poured into this game so far? Ballpark?

My pleasure! It was really fun to have it on the second screen, although I'll stop playing for a while because upgrading 100 times is a bit too distracting when I'm trying to code my own games in the meantime OOPS 😅

But I'll definitely come back.

What's the big plan, if I may ask? Do you plan to sell it eventually, or rely on donations? Personally I think it does have Steam potential, if you keep improving on the already good the quality.

Really cool for an "alpha" version! (Already more polished than quite a few games on Steam...)

I'm sure you have plenty of your own ideas on where to take this, but here are some of my ideas:

* UI: Zero and Eight looks very similar in the smaller text, might be more readable if Zero didn't have strikethrough.

* UI: Some minor improvement could be had with upgrades, e.g. displaying a max level (if any), and icons or color variation, e.g. health upgrades green, shield upgrades cyan, etc.

* bug? there is no upgrade between tower level 99 and 100.

* readability? I would perhaps replace "Tower" with "turret" in some cases, e.g. "Turret damage"

* balance: if you're interested in more active play, having different wave types, e.g. more shielded enemies, only kamikaze, all enemies coming from one side but with double HP, etc. Generally the player experience is usually when difficulty goes up and down in small waves, but overall up.

* balance: if you prefer players to have more idle gameplay, I think "random upgrade" option would be neat.

* wishlist: I think one or two more weapons would be nice. Perhaps a laser and a smart bomb.

* wishlist: AI upgrades would be nice, in early levels it would be nice if the turret would consider both enemy distance and turning rate.

* wishlist: more varied upgrades, e.g. drone upgrade, anti-missile drone power, projectile speed, projectile size, spread, shotgun mode, missile turning rate, missile area damage

* wishlist: perhaps limited-use power, e.g. one smart bomb per playthrough, nanobots for healing, etc.

Well, there's more but again I'm sure you already have hundreds of your own ideas. Again, it's already quite fun and pretty polished!

19860

Hey! Thanks for making this little game, I just discovered it a few days ago. I'm currently doing research and ground work for my own gardening / reconnecting with nature kind of clicker / idle / adventure HTML game. Get in touch if you want to bounce ideas off each other :)