Thanks for playing, SkyCharger! Sorry about the controls! Because of the shoot on release mechanic which was required for the charge shot coupled with the ability to strafe while you charge, if you try to do things too quickly, it will definitely feel buggy. I originally had the gem piles respawn but quickly realized it made the game too easy as you could just simply grind one screen and get all the upgrades in a matter of minutes without exploring the world.
I agree, and I would love to do that, but unfortunately I don't have any more cartridge space. PICO-8 restrictions are crazy! :)
I had to sacrifice several mechanics I wanted in order to get the size of the world to achieve any sense of adventure. This being my first PICO-8 game, I wanted to see how far I could push the engine. But these are all notes I'm taking to heart for the next game. Your input is much appreciated.