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Too often does it not shoot in the direction ordered. (have lost ~2000 gold because of this bug making me miss what should have been the clean last shot needed to kill an enemy near me while attempting to A. return to the shop, or B. get back to my loot from my last death, forcing me to waste way too much time on grinding, just to be able to get the money back I lost on the non-respawning rewards)

Thanks for playing, SkyCharger! Sorry about the controls! Because of the shoot on release mechanic which was required for the charge shot coupled with the ability to strafe while you charge, if you try to do things too quickly, it will definitely feel buggy. I originally had the gem piles respawn but quickly realized it made the game too easy as you could just simply grind one screen and get all the upgrades in a matter of minutes without exploring the world.

you could set up a bank in the shop so that when the player returns to the shop he has the chance to save his gold. (i reckon that this should be a good middle road)

I agree, and I would love to do that, but unfortunately I don't have any more cartridge space. PICO-8 restrictions are crazy! :) 

I had to sacrifice several mechanics I wanted in order to get the size of the world to achieve any sense of adventure. This being my first PICO-8 game, I wanted to see how far I could push the engine. But these are all notes I'm taking to heart for the next game. Your input is much appreciated.