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Could you explain what would the reapplication behavior entail exactly? Currently once the buildup is complete, you have the State until it elapses or is removed and then you can try to apply it again. Would you like buildup to continue past the fill point even while you have the State applied to a target? Or some other kind of behavior?

I would like buildup to continue past the fill point even while you have the State applied to a target. Some states in my game when reapplied while there’s a state it produces a different effect even though this plugin is good but once I installed I can’t apply a state multiple times if there is a same state.

Thanks for the clarification. We can add this to the list of features to include with the next plugin update. Let us know if it works in the manner you are suggesting once that update is out.