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(+3)

In a world where evil exists, is it worth losing everything to fight it?

We play as Mark, a man who perceives the world around him through frequencies. At one point in his life, he decides to help a girl who, by her own account, is the "conscience" of a company that chose money over conscience. The game poses an interesting moral outcome, read between the lines: the author suggests that if you lack conscience, you will resemble people only in appearance.

Regarding the game's strongest aspect so far, I believe it's the atmosphere. The game employs many sound-focused elements, and thanks to this, immersion in the world is impressive. The game emphasizes waves and searching for information through them. Apparently, in the future, we—along with the conscience Mark has acquired—will see a world devoid of that very conscience. Consequently, the main protagonist, about whom little is known, will witness the consequences of all his actions through the girl's lens. The story promises to be intriguing and layered with philosophical subtext.

The author faces a difficult task: to make the world feel real with its core idea and to address all the unresolved questions presented in this prologue.

I wish the author success. This work is worth investing time in.

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Wow. Thank you for such a profound reading of the story.

You perfectly captured the core conflict I wanted to convey — that without conscience, we are just hollow shells, no matter how "advanced" the world becomes. The idea that Mark will witness the consequences through Ophelia's "lens" is a beautiful way to put it.

You are right, the task ahead is difficult. Balancing the audio mechanics with this philosophical weight is a challenge, but reading comments like yours gives me a huge boost of motivation to keep pushing and make this world feel real.

Thanks for believing in the project. Mark and Ophelia have a long road ahead. 📻