For anyone playing, shift is to run, didn't notice that until a few minutes in.
I liked the robots and being able to "bait" the traps, but going through the doors would often get the chicken stuck and vibrating. I think shrinking the collision capsule for the chicken would help as well as limiting the camera movement (or maybe having just gaps in walls instead of doorways). Espescially the beginning of the 2nd level, the large capsule of the chicken would push me into the spikes when I should be able to fit thru the gap. But the idea of slow robots that chase you is really cool given the obstacles in the environment. I didn't see any option to fly/hop, It would be OP to get over the traps maybe but a little flapping in the sprint animation would be really cool too. Maybe even something to get ontop of the robots if timed right. Also it's cool that you were able to add multiplayer, I just don't think Ill be able to get anyone to play spacewars with me XD