Great little work sim! The art was good and the mini games broke things up nicely (though the crane game bugged out for me once and wouldn't drop the box). I understand the generic people not having a huge impact, but I would have liked to see the named/special people having a bigger impact in the story. For example, I was doing the mini game and didn't get to one of the ambassadors in time, but nothing about that showed up in the news story at the end of day (though I did take a big hit to relations). I didn't even realize I had missed the ambassador till I remembered that I didn't see them that day. I still got the best ending I think (the heart shaped world with mixed bio/mech elements), so it wasn't too difficult. All in all, great job!
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Thanks for the feedback!
We sadly didn't have time to add something for when you didn't approve/reject a special alien. If we had more time, doing more with that and the TV notifications would've been high up on things I would've like to expand a bit on.
That bug is new, it only happened once?
I appreciate taking the time to play our game!
The lack of time is totally understandable! Just something to keep in mind if you expanded on the game later.
As for the crane bug, yes, it only happened once. It was during one of the later levels, I put the first crate down on the pad and went to get the other, but after placing the other on the pad, the minigame didn't complete. I figured it was because I didn't place the first crate on the pad well enough, so I picked up the first crate again and tried to put it in a better spot on the pad. The arm went down, but the crate didn't move with it, so it never let me place it back on the pad. Eventually I tried putting it down on a different spot away from the pad, which worked, and the minigame completed when I placed it on the floor. Hope this helps, and let me know if you need more info!