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Ebroth

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A member registered Jan 17, 2025 · View creator page →

Creator of

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I'm really glad you had fun, and thank you so much for the kind words!

Thanks for the feedback!

We sadly didn't have time to add something for when you didn't approve/reject a special alien. If we had more time, doing more with that and the TV notifications would've been high up on things I would've like to expand a bit on.

That bug is new, it only happened once?

I appreciate taking the time to play our game!

Thanks for playing and for the feedback!

Balance is really difficult, so definitely something that we can work more on after the jam.

Thanks for the feedback!

Our artist really went hard on the assets for this project.

Thanks! Glad you had fun :)

Thanks for trying it out! Our artist did a great job with the sprites, so it makes me happy to hear you liked it :)

I tried that, but I never got it to activate. I can make a short video showing later, if you want?

I couldn't get the drawing to work, is there a trick to it or is the version broken?

I really enjoyed the art work for this one. The base idea is also very good, and I'd love to see this get expanded on.

I love the idea of this game. The satire an options in it are really good. The downside is that it's a bit too quick, and as a numbers go bigger guy, I didn't quite get the satisfaction I wanted from a game like this. So slowing it down, and maybe looking a bit more into balance would make it even better. But all in all, I like this type of satire.

The base of the game was pretty good and the controls felt nice. It's a good foundation for a game, but it feels a bit unfinished (which is to be expected in a game jam). The tutorial screen also felt a bit overwhelming for me, and could probably be sectioned up a bit. I didn't quite get the difference between the new viewers and viewers, and the finishing screen had a number that felt like it was bugged?

This was a lot of fun to play. The knife felt a bit uncontrollable at times, so once I got the slingshot it got a bit more fun. I didn't quite get how the applause works and the block didn't seem to work for me. I just ran around shooting until I won after about 5 minutes. But the gameplay works really nice, and you absolutely have something to expand on!

This got me sucked in like no other game jam game ever has. I got really invested in the story, and the mechanics felt super good. I do think I broke it, as the screen went to black at some point in the electrical room.
If this doesn't make top 3 in the jam, I'll be really dissapointed.

Loved the smoothness and the animations of it. The cops following and increasing in number was also a nice touch. The downside is that I didn't really get a feeling of wanting to play it for more than one good run. Some different modifyers (like speed, jump range or cop spawn time) or different maps with other mechanics (like rail grinding or something like a surf board you can use on water) could be some good upgrade paths going forward. 

I also have to admit that I didn't really notice the audience until after I read the description. So maybe a tutorial or a notification about that in the start would be good?

But all in all, the gameplay felt really nice, and is absolutely something that can be expanded on.

Took a couple of tries before I quite understood what I was supposed to do, but once I got it it was a really fun experience. I love that you added a setting for chaning the input, and the animations where amazing! Well done!

Thanks for the feedback. I used most of my time focusing on making puzzles after getting the core mechanics working. So some polish on the mechanics that probably are needed wasn't done.

I chose 720p for the resolution to make it play as an embed, without the need for fullscreen. It was a choice I made to avoid using a lot of time getting scaling working with the Godot export settings.

The character movement seems to be a preference thing. Friends of mine that have tried it likes the speed, but a lot of people on here has commented that it is slow. So for an update, I'll probably look at making a walk speed setting for it.

The 3D models and the sound are really good. The mouse sensetivity made me jump a little, and it was a bit hard to understand what to click to get the correct combos, but I managed. Sadly, it ended just as I got into the groove of it.

But good potential for a chill game. Well done!

Dave is crazy, and I love it.

Fun twist on a tower defence. It's one of those where I would've loved to see more levels, and hope you add more to it after the jam!

Thanks! Glad you had fun!

I know the feeling . There's a lot I would fix in my game too, if I had more time.

Carrying for that long gets hard on the legs :p

A really nice and chill point and click game. I liked what you did with the story, and the art was on point!

I did mess up the order the first time I played it, and had to use the walkthrough to get to the ending, so that kinda took a little away from it for me. But overall very well done!

A very chill and laid back experience, and a good take on Space Invader. Well done!

Cool way of impleneting a combat system! I also think the art was amazing, and at a level where I'd consider bying a poster of it.

It took me two tries to get to the end, so it was a bit short for my liking. But for a game jam this short, it's impressive to get the battle mechanics this tight! Well done!

It's a good framework for something that could be a fun mobile game in the future. Would've loved to see some different obstacles for it, and maybe have the spikes not always come in on both sides at the same time. Different intervals would've also helped the game not feel as easy.

But as I mentioned, it's a good framework for something to build further on. Well done!

Thanks for the feedback! I'll absolutely look into patching some things after the jam, and maybe even add some more puzzles.

Thank you!

Thanks for the feedback! It was fun to see how similar they are at the core, but how different we impelented it.

It's weird, because for me the movement didn't feel slow at all. But it's feedback I've gotten from a lot of people this jam, so absolutely something I'll take note of going forwards.

I'm glad you liked the puzzles. Funny enough, those where what I was the most worried about.

Thanks for playing! Hope you enjoyed it!

Thanks!

Thank you!

Thanks for the feedback. I absolutely should've taken more time to tweak that.

Thank you! Glad you enjoyed it!

Even though the game mechanics are pretty solid, the levels got a bit easy for me. As soon as I figured out that standing still while blocking takes out the enemy attacking, just being methodical in mechanics sadly made it a bit less interesting.

That being said, I did enjoy the story part of it, and the character dialogue made me chucke a couple of times. The head of the main character not being attached to the body, and the animation of it spinning around was a great touch!

Thank you!

Thanks for the feedback! I really should've used more time on the box colliders, but I was so happy when I got it working that I didn't dare do more with it..

Glad you liked it!

(1 edit)

I was considering adding a sprint button, but time kinda got away. Thanks for the feedback! I really appreciate it!

This was an amazing game! The gameplay was smooth, I loved the art and really enjoyed the music. It was also a nice challenge to control the two characters at the same time.

The belly animation on Chris sold me on this one!

I liked the concept, but it probably would've worked better as a plattformer or with a fixed shooting angle. I would've loved space or right shift as shoot and arrow up as jump. If got very hard to play alone.
Art and music was nice.