I'm really glad you had fun, and thank you so much for the kind words!
Ebroth
Creator of
Recent community posts
Thanks for the feedback!
We sadly didn't have time to add something for when you didn't approve/reject a special alien. If we had more time, doing more with that and the TV notifications would've been high up on things I would've like to expand a bit on.
That bug is new, it only happened once?
I appreciate taking the time to play our game!
I love the idea of this game. The satire an options in it are really good. The downside is that it's a bit too quick, and as a numbers go bigger guy, I didn't quite get the satisfaction I wanted from a game like this. So slowing it down, and maybe looking a bit more into balance would make it even better. But all in all, I like this type of satire.
The base of the game was pretty good and the controls felt nice. It's a good foundation for a game, but it feels a bit unfinished (which is to be expected in a game jam). The tutorial screen also felt a bit overwhelming for me, and could probably be sectioned up a bit. I didn't quite get the difference between the new viewers and viewers, and the finishing screen had a number that felt like it was bugged?
This was a lot of fun to play. The knife felt a bit uncontrollable at times, so once I got the slingshot it got a bit more fun. I didn't quite get how the applause works and the block didn't seem to work for me. I just ran around shooting until I won after about 5 minutes. But the gameplay works really nice, and you absolutely have something to expand on!
Loved the smoothness and the animations of it. The cops following and increasing in number was also a nice touch. The downside is that I didn't really get a feeling of wanting to play it for more than one good run. Some different modifyers (like speed, jump range or cop spawn time) or different maps with other mechanics (like rail grinding or something like a surf board you can use on water) could be some good upgrade paths going forward.
I also have to admit that I didn't really notice the audience until after I read the description. So maybe a tutorial or a notification about that in the start would be good?
But all in all, the gameplay felt really nice, and is absolutely something that can be expanded on.
Thanks for the feedback. I used most of my time focusing on making puzzles after getting the core mechanics working. So some polish on the mechanics that probably are needed wasn't done.
I chose 720p for the resolution to make it play as an embed, without the need for fullscreen. It was a choice I made to avoid using a lot of time getting scaling working with the Godot export settings.
The character movement seems to be a preference thing. Friends of mine that have tried it likes the speed, but a lot of people on here has commented that it is slow. So for an update, I'll probably look at making a walk speed setting for it.
Cool way of impleneting a combat system! I also think the art was amazing, and at a level where I'd consider bying a poster of it.
It took me two tries to get to the end, so it was a bit short for my liking. But for a game jam this short, it's impressive to get the battle mechanics this tight! Well done!
It's a good framework for something that could be a fun mobile game in the future. Would've loved to see some different obstacles for it, and maybe have the spikes not always come in on both sides at the same time. Different intervals would've also helped the game not feel as easy.
But as I mentioned, it's a good framework for something to build further on. Well done!
Thanks for the feedback! It was fun to see how similar they are at the core, but how different we impelented it.
It's weird, because for me the movement didn't feel slow at all. But it's feedback I've gotten from a lot of people this jam, so absolutely something I'll take note of going forwards.
I'm glad you liked the puzzles. Funny enough, those where what I was the most worried about.
Even though the game mechanics are pretty solid, the levels got a bit easy for me. As soon as I figured out that standing still while blocking takes out the enemy attacking, just being methodical in mechanics sadly made it a bit less interesting.
That being said, I did enjoy the story part of it, and the character dialogue made me chucke a couple of times. The head of the main character not being attached to the body, and the animation of it spinning around was a great touch!



