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Ebroth

39
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A member registered Jan 17, 2025 · View creator page →

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Thanks for the feedback. I used most of my time focusing on making puzzles after getting the core mechanics working. So some polish on the mechanics that probably are needed wasn't done.

I chose 720p for the resolution to make it play as an embed, without the need for fullscreen. It was a choice I made to avoid using a lot of time getting scaling working with the Godot export settings.

The character movement seems to be a preference thing. Friends of mine that have tried it likes the speed, but a lot of people on here has commented that it is slow. So for an update, I'll probably look at making a walk speed setting for it.

The 3D models and the sound are really good. The mouse sensetivity made me jump a little, and it was a bit hard to understand what to click to get the correct combos, but I managed. Sadly, it ended just as I got into the groove of it.

But good potential for a chill game. Well done!

Dave is crazy, and I love it.

Fun twist on a tower defence. It's one of those where I would've loved to see more levels, and hope you add more to it after the jam!

Thanks! Glad you had fun!

I know the feeling . There's a lot I would fix in my game too, if I had more time.

Carrying for that long gets hard on the legs :p

A really nice and chill point and click game. I liked what you did with the story, and the art was on point!

I did mess up the order the first time I played it, and had to use the walkthrough to get to the ending, so that kinda took a little away from it for me. But overall very well done!

A very chill and laid back experience, and a good take on Space Invader. Well done!

Cool way of impleneting a combat system! I also think the art was amazing, and at a level where I'd consider bying a poster of it.

It took me two tries to get to the end, so it was a bit short for my liking. But for a game jam this short, it's impressive to get the battle mechanics this tight! Well done!

It's a good framework for something that could be a fun mobile game in the future. Would've loved to see some different obstacles for it, and maybe have the spikes not always come in on both sides at the same time. Different intervals would've also helped the game not feel as easy.

But as I mentioned, it's a good framework for something to build further on. Well done!

Thanks for the feedback! I'll absolutely look into patching some things after the jam, and maybe even add some more puzzles.

Thank you!

Thanks for the feedback! It was fun to see how similar they are at the core, but how different we impelented it.

It's weird, because for me the movement didn't feel slow at all. But it's feedback I've gotten from a lot of people this jam, so absolutely something I'll take note of going forwards.

I'm glad you liked the puzzles. Funny enough, those where what I was the most worried about.

Thanks for playing! Hope you enjoyed it!

Thanks!

Thank you!

Thanks for the feedback. I absolutely should've taken more time to tweak that.

Thank you! Glad you enjoyed it!

Even though the game mechanics are pretty solid, the levels got a bit easy for me. As soon as I figured out that standing still while blocking takes out the enemy attacking, just being methodical in mechanics sadly made it a bit less interesting.

That being said, I did enjoy the story part of it, and the character dialogue made me chucke a couple of times. The head of the main character not being attached to the body, and the animation of it spinning around was a great touch!

Thank you!

Thanks for the feedback! I really should've used more time on the box colliders, but I was so happy when I got it working that I didn't dare do more with it..

Glad you liked it!

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I was considering adding a sprint button, but time kinda got away. Thanks for the feedback! I really appreciate it!

This was an amazing game! The gameplay was smooth, I loved the art and really enjoyed the music. It was also a nice challenge to control the two characters at the same time.

The belly animation on Chris sold me on this one!

I liked the concept, but it probably would've worked better as a plattformer or with a fixed shooting angle. I would've loved space or right shift as shoot and arrow up as jump. If got very hard to play alone.
Art and music was nice.

I also had that problem. I clicked into "story" and started button mashing to see if I did something wrong way too many times before figuring it out xD

Ngl, from a technical standpoint, this is probably one of the most impressive things I've ever seen done in this type of time period. Insanely well done!

No worries, that happens. Considering it was created in 4 days, I'm still really impressed with it!

Oug! Great game! One of the puzzles became impossible because I didn't quite understand that I could do a diagonal throw, but once I figured that out it got a really good. Well done!

Overall a fun experience, but for me it was a bit too easy. I liked the art and the music/sound effects a lot!

Really great mechanics, and overall very fun game! I had an issue where I couldn't click in the menu (esc removes mouse control for the game in Firefox) to lower the sensitivity, so it was a bit hard to aim for me. But it was still fun, and I overall really enjoyed the experience.

I love the visuals and music of this one. The art is really good, and feels nostalgic. The animations are also great!
The gameplay definitely needs a bit of work, as I gliched between platforms and wasn't quite sure why all the bats didn't attack me without me actively jumpin into them. But a very good base for something awesome down the line!

Interesting take on tower defence. It's my first time playing a 3D one, and having it combine with a puzzle type game is a nice twist.

I like the music a lot, and the movement feels really smooth. The only thing I found a bit difficult was understanding the tower types, aside from the small teaser we get from the bad guy. So I had to test them out before understanding what they do. But overall a fun game!

Thank you!

Short but deadly! Loved it!

The mechanics felt really nice to use, and the polish is insane for the amount of time. I'm really impressed!

The visuals are really impressive and I really enjoyed the finish you have on the card usage anitmations. It feels super smooth! Great job!

Thank you!

Thanks for the feedback! We have gotten some feedback that the wielder happiness mechanics probably should've been explained a bit better. The chance of the wielder listening to you is based on how happy they are with you, and it's fairly low in the begining.

We also probably should've had some scaling with health, but we ran out of time on that one.