Fun game, very intuitive gameplay and I enjoyed the lighting effects. I guess the next step is differentiating this from other survival twin-stick shooters.
A few thoughts I had while playing
- I wasn't sure what the red fast enemy did? Was he damaging me or just being a jumpscare?
- I couldn't tell how much health I had, so I still don't know if it's like one-hit kill or if I have a hidden health bar.
- Enemies continuously spawned in one direction for me (by the boss), which made sense but restricted my gameplay to just backing away. This could be fixed by adding some drops and other things to make me want to rush towards/around the enemy.
With more juice and progression this could defo be fun, although there's lots of competition in the genre. :)
Please try my game out if you get the chance.