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(+1)

Fun game, very intuitive gameplay and I enjoyed the lighting effects. I guess the next step is differentiating this from other survival twin-stick shooters. 

A few thoughts I had while playing
- I wasn't sure what the red fast enemy did? Was he damaging me or just being a jumpscare?
- I couldn't tell how much health I had, so I still don't know if it's like one-hit kill or if I have a hidden health bar.
- Enemies continuously spawned in one direction for me (by the boss), which made sense but restricted my gameplay to just backing away. This could be fixed by adding some drops and other things to make me want to rush towards/around the enemy.

With more juice and progression this could defo be fun, although there's lots of competition in the genre. :)

Please try my game out if you get the chance.

Thanks for playing the game!

Yeah, I need to differentiate this game from others, but for a prototype, it seems to be working well.

The red enemy actually doesn't do damage. I added this at the last minute to add some more flavor to the game, but it was definitely rushed and not how I saw it in my mind. I think I will end up making it one tap the player though as it is pretty easy to defeat with the spawn delay. However, it doesn't give that spooky element I hoped for.

For the health bar, you start with 200 HP, which means you can survive 6 zombie hits that deal 100/3 per hit. I intentionally didn't add one to clean up the GUI and make it a bit scarier/less cluttered.

The enemies that spawned in one direction from the boss are the "minions." It was intended to be like a boss fight, and the sole focus is the boss. However, to make the boss a bit harder, I added minions that would spawn to make it a bit harder than just shooting the boss. I might end up adding more distractions for the boss, but I am not sure.

I will try out your game later today when I get back.

Thanks for the feedback!