The narrative concept about venting and relieving frustrations is super nice. And the overall vibe and aesthetics show promise.
Gameplay-wise I found it a little hard to fully get behind for a couple of reasons:
- The amount of inputs required for the simple attack felt a lot. I was almost always holding directional inputs, space, shift and LMB--the ability menu felt a little redundant as the mouse controls didn't seem to have another use? Unless I missed something. I also stopped using the other two actions as they felt less impactful.
- I found it hard to tell where the player and enemy health was, so was shooting them without any real plan of when they'd die. And I wasn't sure if there was a way for me to recover health.
- I also wasn't sure where to go really
- Some SFX for movement, taking damage, hits, attack, etc would be HUUUUGE as well.
I think the main thing from all that is just clarity, as I felt quite confused about the systems. But I did like what I understood.
Please give my game a shot if you get the chance :)