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Agreed; the game goes way too slow and should also have blank health pip graphics instead of making them disappear when taking hits, since that makes it needlessly challenging for newbies who don't remember how much health is left remaining for which units.

I killed an enemy AI king and then Android wouldn't even give me the victory... "Unfortunately, Feud has stopped."

This game has great ideas and the static graphics are drop-dead gorgeous in their own simplistic way, but the animations are nowhere near as clear as they could be to show what exactly is happening, or could happen, per turn.

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Hey, thanks so much for this useful feedback. :) The next update will feature updated health pips and I'll try and speed the animations up a little too. 

Per the crash - sorry about that! Unfortunately I only get crash logs on the Play Store version of the game, but I'll have a look and see if anyone else has had the same issue so I can work out what went wrong.

Update: sneaky peek of the new health pips: