Fantastic story, it was great! Got the True Ending :3 I really really enjoyed how much history you introduced into the setting and the glossary sidebars, I didn't know basically anything about it so I enjoyed learning about it. The characters are great too! V rfcrpvnyyl rawblrq ubj Plaguvn'f nanylgvpny zvaq (gung V gubhtug pnzr sebz orvat n fbyvpvgbe) jnf erirnyrq gb or cneg bs ure fcl genvavat, fb pbby! In general they all have pretty distinct voices in terms of how they see the world and you did a great job at reflecting it. Even Delphine with how little she speaks most of the game manages to come out as her own person (sounds hard to write!), ure pbaib jvgu ure sevraq gb trg zber vasbezngvba ba gur cvengr jnf fhpu n sha favccrg jurer jr tbg gb frr zber bs ure, erzvaqrq zr n ybg bs gur vpbavp Anapl Qerj tnzrf, uvtu pbzcyvzrag!
I looooved the introduction of a map but my favourite mechanic by far has to be the sensitive linking to items, I think it's so smart for a psychic and it introduces so many opportunities to play around with in future installations (which I read in other comments you're planning! So exciting :D).
Zl snibhevgr fprar vf cebonoyl frrvat gur gjb bs gurz phg ncneg gnoyrpybgurf juvyr Yhpnf ybbxf cebhqyl ng gurz, vg sryg yvxr fhpu n tbbq rzbgvbany cnlbss sebz hf nyfb frrvat gurz zngher bire gur pbhefr bs gurve uneebjvat gevc. V fgvyy gbyq gurz gur gehgu gubhtu, yby.
If you're looking for further QoL:
* V'q nccerpvngr Rqjneq'f fheanzr nccrnevat zber guna bapr, V tbg n onq fgernx va abg svaqvat vg naq fvapr lbh arrq gur ragver anzr gb cebterff jvgu fprarf V jnf tbvat penmlll. Znlor fbzrguvat va uvf ebbz fvapr vg qbrfa'g frrz gb freir nal shapgvba? V unq gur fnzr ceboyrz jvgu Wheb ohg vg qvqa'g cvff zr bss nf onq pnhfr V onfvpnyyl xarj jurer Rqjneq jnf yvxr 80% bs gur avtug orsber V xarj uvf anzr :fbo:
* A location greying out when you've already gotten the "you've explored everything here" could help a lot in the endgame when you're trying to 100% it. I basically just spammed each location with a random item focus to see which timeframes didn't get greyed out when and then shoved the characters that I didn't know where they were in there, which I assume is not the intended experience.
* Small typo in Glossary > British > "(...) estate by the Eglish garden (...)"
Anyway great job, I had a lot of fun!