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This game is so neat, I love how so much strategy fits into the relatively straightforward mechanics.  I seem to keep running into this bug though, where vehicles will slide off of the tilemap or even offscreen and become suddenly unavailable. At one point all my firefighters abandoned me within one turn.

I wonder if this was a browser issue but even losing one or two vehicles felt really consequential within such a concise set of rules.

I'd appreciate if the vehicles were diferentiated from the environment and from other vehicle types a little more. It was hard to tell what vehicle I was looking at until I clicked on it, which slowed the flow down from turn-to-turn. I also found myself wishing for an undo button... But maybe an important narative aspect is you can't undo an order you sent out to active personnel!

Other than that I really enjoyed this game, and the voice-overs were very charming.

So sorry for all the fleeing units! Yeah we essentially ran out of time to implement the right side of the UI, a more interactive tutorial, and messed up the resolution on export. I managed to bargain with my dev for an "undo button/reset current turn button", for an easier mode! The fact that you really have to think through your steps is part of the game's intention, but I agree that the board not being super visible, and at times, bugging out as it is, is not helping! Thankfully, most of these issues are already fixed for a post-jam update.

The voiceovers and making the music in a new software were both really fun to do! Appreciate you trying the game out!