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(+1)

You really sold the visual style, it actually looked like an old news broadcast. I would have mapped the move unit button to the right mouse click. Instead of having the select and move mapped to the same button, because if I miss click on the wrong unit I have no choice but to then move that unit. I'm sure you wanted more strategic decisions in the game but didn't have time (I feel your pain, I had a similar issue when I made a game about ww1). But having some options to crouch, hide behind objects would have been neat. Congrats on finishing.

(+1)

I am really proud of the visual style for this project :) And your correct that i wanted to add so much more but didn't have time to do so.