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Thanks for the kind words on the puzzles and art—means a lot! 😊 You're spot on about the 'redo' frustration with the one-item inventory. It's 100% intentional (and a loving nod to retro classics like Adventure (1979), where you could carry just one item at a time—drop the sword to grab the key, backtrack like a pro. Or Dragon Slayer (1984) or Myst (1993), same strict 'one gadget only' rule that forced epic memory & planning.

I loved Myst. But in that one, if you had unlocked something, it stayed unlocked. That’s a different issue than only being allowed to carry one item at a time.