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Game play was pretty straight forward. The hollow blocks showing where the platforms will be in the other world is nice, and works well. I did find myself getting stuck on the top edge of things I was trying to jump onto. It was most often when starting close and moving toward it too soon, triggering the wall slide.

The tutorial button could use with looking a bit more button like when not selected. I totally missed it when starting. I had used the mouse to start the game and just continued using it to check out the menu entries, and start playing. Perhaps if I had switched to keyboard or joypad I may have moved the focus to highlight it, but it still wouldn't hurt to have the 2 top buttons on the screen look like buttons when not focused, to draw the eye enough for first timers to notice them.

Since I missed the tutorial, I started level 1 and spent a bit of time messing around with the keyboard trying to figure out what keys did what. I gave up and switched to a controller, which was easy enough to figure out what did what with.

After playing through the first world I had issues with the controller not seeming to be able to move the focus on the buttons. I tried again on another run and initially it also did not seem to work. I tried pressing D-Pad and Analog Stick, and at first did not get anything, though later did. It may have been that I was not pressing them far enough to trigger the movement, though I have not gone back to restest if there was a delay in them working, or it may have just been needing to move the stick further.

Due to the controller selection issues I ended up selecting retry after my first run, which I did not want to do, So quit to the menu, at which point I noticed the Tutorial and did it. I'm not great with wall jumps, and found the wall jumping while switching worlds to be tougher than the first level, though I did make it through. Afterward I redid the first level, finding the disk and getting a much better time.

On the Options screen, The resolution option button is hard to read at the default web viewport size.

The game aesthetic reminds me of classic Mega Man, without the combat. I don't really play this style of game much anymore, but it felt like it played pretty well. I played through the tutorial and level 1 and the difficulty felt reasonable. The core gameplay mechanic worked. All around looking good.

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Thank you.