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Hello everyone viewing my page,

This is my first time drawing something like this, or even drawing a dungeon, as I mostly do the coding for game jams and don't spend any time designing the art. I wanted to partake in the One Page Isometric Game Jam to not only learn how to draw, but also get better at world building for future games. Any feedback is greatly appreciated :)

The one-page dungeon format is a tough entry point because you need to be really efficient with your writing. 

The main piece of feedback I want to give this is that in dungeon exploration and similar adventures, the aim is usually to encourage player choice and player agency.
Does the player have any choice in what happens next? 
And when they choose what to do, do their past actions have any meaningful effect or consequences on what happens next?

In this dungeon, it seems that all routes end up in the same room no matter what your choice is. And it seems that no matter what route to take, there's no way to alter what happens at the end, unless I've misunderstood something.

Yah I got too focused on making it non-Euclidian and psychedelic that I forgot to add player agency :( I realized this while adding the text but it was a lil too late at that point. I think next time I will come up with a rough draft of the story first then start drawing :). Anyways thanks for the feedback :D