Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+2)

Hell yeah, let’s killfiltrate the Not-KKK! Once I realized this is a puzzle game and not a stealth-action game it all clicked. It’s amazing how one tiny variable change (enemies activating when you take a shot) makes such a difference in the player’s head, both in terms of playstyle and ways of seeing the game world.

I felt the pacing was a bit off (some levels were “teaching” me things I already understood), and that the radius at which the Not-Klansmen hear my shots is vague.

Nevertheless, it’s a stylish, extremely satisfying little puzzler. Insane polish considering the timeframe.

(+1)

Thanks for playing and for the feedback!

The shots don't have a radius - shooting always triggers enemies in the adjacent rooms. We still need to think of better ways to communicate this to the player haha

(+1)

Maybe a graphic of the sound reverberating in the room you are in and like a thudding graphic on the other side of adjacent walls?