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(+1)

I liked this very much.

There is actually another one existing of a similar type, but with a different approach, called "Thought Experiment Simulator", it is available from steam: https://store.steampowered.com/app/2696320/Thought_Experiment_Simulator/

I really like that while this game is actually just a "Choose your own adventure", it doesnt feel like it, for you have been able to set the questions and answers in such way that it feels more like a conversation than choose your own adventure.

I also like how in the end it is shown how these choices you made would reflect to society in their full effect, and how you also tell the players type in the end.

I also liked very much how you could follow the progress of the game from those lit up balls.

However, this game does have one difficult flaw to tackle, which happened to me in three of those tasks, the point being, what if your answer differs greatly from the given options, or you notice some other flaw?

To give an example, the question where human life was calculated and then asked if repair should be done, and part of the point was that it could cost jobs to people.

What that is missing is, that repairing will create jobs too, hence the idea that human value is 200 thousand, is simply wrong, since it doesnt take into consideration how much jobs fixing the problem creates and how those in turn affect jobs, as in, some company gets and order for great number of parts, they are now able to expand, get more workers, this can result in new innovations, new businessess etc.

And similarly, even if that company fails, it just means that people will be buying more cars elsewhere, meaning more jobs to those places. Hence, while Company As all employes might become unemployed, at least for a while, Company B, C, D, E... might all hire same amount of other people than Company As people just got unemployed.

And why would extra people hired by company B, C, D, E be any less worth, than Company As people?

So when it keeps asking what would my decision be on regarding fixind the car problem,  I constantly kept answering "Fix it", because my calculation was based upon different principle than the one that was being used. This would naturally throw off everything, including the final analysis of what type of person I am.

Similarly the gun issue, I am for free guns, not because I think everyone should have guns, but because I think guns are to protect people against the government. That I would rather see gun free world, and having guns causes innocent deaths, but if we have no guns, then bad government (say nazi germany and holocaust) would cause even more innocent deaths. Free guns is best way to avoid the government doing a holocaust, since when everyone has a gun, government thinks twice before doing something like that, since people can effectively defend themselves.

Similarly my reason for keeping letters private is due to avoiding the possibility that bad government gets a complete control (North Korea).

But I guess this is practically a kind of problem that can only be solved, if using AI to make the questions and analysing the answers the player gives.

But very good job on this one. I did like this. But having some sort of background music on this might make it more interesting to more people, although, Im not sure this can really be converted into a casual experience, that people who are interested in this, do dig into this deeply I suppose.

First of all, thank you so much for such a detailed review. It really means a lot to me. I’m happy that you found the game interesting and enjoyable.

Your point about what happens when a player’s reasoning doesn’t match the way the moral dilemma is framed (like in the examples with guns or the factory) is very insightful. I think this situation could come up quite often, depending on the person and their perspective.

I’ll definitely think about how to make this more flexible. Maybe by adding more branches, or by introducing an option like “I have my own op,” which wouldn’t directly affect the final calculation. This is truly valuable feedback, and it gives me a lot to think about.

If you have any ideas about how you, as a player, would like this to work, I would love to hear them.

And once again, thank you very much for taking the time to write such a thoughtful review of my work. I really appreciate it!