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Alex

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A member registered Sep 24, 2025 · View creator page →

Creator of

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Hi! First of all, thank you so much for the detailed feedback.  I really appreciate it!

I completely agree that the dilemmas can feel flat and limited. Real life is far more complex and full of additional variables (like the possibility that the Captain could be lying, as you pointed out). I intentionally simplified many situations to avoid overwhelming the player with too much information in each scenario and to keep the experience concise. Otherwise, the game would take 50 minutes instead of 17–20, and not everyone would be willing to finish it. That said, I agree that this simplification can make things feel too flat, and I’ll think about how to make it more nuanced and engaging.

I tried to structure the branches so they would always challenge the player’s choice by presenting an alternative perspective. My goal was to show that in complex moral situations there is never just one viewpoint and never a single “correct” answer. The idea was more to encourage reflection and help players understand themselves better.  To understand why they make certain decisions in these situations.

And thank you again for such precise feedback. That’s exactly why I released the game in beta - to understand how different players perceive and experience it.

Thank you so much for your feedback! It means a lot to me and I really appreciate it! I'll keep creating games like this, especially since I enjoy it too!

First of all, thank you so much for such a detailed review. It really means a lot to me. I’m happy that you found the game interesting and enjoyable.

Your point about what happens when a player’s reasoning doesn’t match the way the moral dilemma is framed (like in the examples with guns or the factory) is very insightful. I think this situation could come up quite often, depending on the person and their perspective.

I’ll definitely think about how to make this more flexible. Maybe by adding more branches, or by introducing an option like “I have my own op,” which wouldn’t directly affect the final calculation. This is truly valuable feedback, and it gives me a lot to think about.

If you have any ideas about how you, as a player, would like this to work, I would love to hear them.

And once again, thank you very much for taking the time to write such a thoughtful review of my work. I really appreciate it!

Thanks!

Thank you so much for the feedback, and I’m glad you felt that you could learn something from the game. That’s exactly why I made it.

That loop was left intentionally, to show through gameplay that if you keep postponing a decision, sooner or later you’re forced to face it, or you stay stuck in a loop. You’re not the first person to mention this, so I’ll definitely think about how to make it clearer or handle it better. It’s something I clearly need to improve.

Thanks! It’s really nice to hear that it worked out!

Nice to read!

Nice one! Fun gameplay — I enjoyed playing it, especially the way the sound design is done.
As a thought: it could be cool to have not only a choice of opponents, but also some kind of story or relationship between them, to get the player more emotionally involved.

I'll definitely do it next week!

 Thank you for the feedback! I’m happy you found the game interesting.

Thanks as well for highlighting the issues with the Russian translation and the reply system. I'll double-check them and make corrections.

Nice game! I like the gameplay and visuals!

Hm🤔

Nice one! It was fun to play! 
I liked it!

Thank you! I’m happy the idea resonated with you.

Yes, that’s exactly the part of games I really love - no one else will ever make the same game as you, even if the idea is similar. Every story can be told in thousands of different ways!

It’s a solid first attempt with Twine, and I’m sure your next projects will only get better!

Yeah, it is a bit like an ethics test, that’s exactly the feeling I was experimenting with. Maybe too many tests.
I wanted to create a slightly unusual, reflective experience, so I’m glad it came through. Thanks for playing!

Thank you so much! I'm really glad the ending and the morality scale worked for you. I tried to keep the story simple on purpose, so it’s great to hear that the educational part still felt balanced and not biased toward any single moral philosophy.

And I checked out your game and left a rating and a comment. Happy to support fellow creators!

First of all, it was really nice to see that you made it in Twine — I use Twine as well, so that was great to discover. I especially liked the core idea about the robot developing emotions. I haven’t played through all four branches yet, but the parts I went through were really good.

I really liked the atmosphere! And this game makes me think about being more attentive to my friends' feelings!

Hey, nice one! I liked to play in it!