Hi! First of all, thank you so much for the detailed feedback. I really appreciate it!
I completely agree that the dilemmas can feel flat and limited. Real life is far more complex and full of additional variables (like the possibility that the Captain could be lying, as you pointed out). I intentionally simplified many situations to avoid overwhelming the player with too much information in each scenario and to keep the experience concise. Otherwise, the game would take 50 minutes instead of 17–20, and not everyone would be willing to finish it. That said, I agree that this simplification can make things feel too flat, and I’ll think about how to make it more nuanced and engaging.
I tried to structure the branches so they would always challenge the player’s choice by presenting an alternative perspective. My goal was to show that in complex moral situations there is never just one viewpoint and never a single “correct” answer. The idea was more to encourage reflection and help players understand themselves better. To understand why they make certain decisions in these situations.
And thank you again for such precise feedback. That’s exactly why I released the game in beta - to understand how different players perceive and experience it.
