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It was striking that it was somewhat 3D, in a good way! The art is also very original. I would keep working on it. Would be nice to see it with all the features you noted as missing

(+1)

Thank you! I've been trying to tweak the 2d-3d hybrid for my games. The full update should be available by the show case, I'm still working on it. The main loop that is not properly represented, goes as such. Collect the green item cubes, this causes you to draw a card. cards are either armor upgrades, attack upgrades, food or healing items. you can see what cards you have by opening the hand "" h + 1" (close the hand with h + 2). Play until you die, upgrade your character, and try again. The cards give you a base stat increase that resets every time you die. the stats in the character selection screen are permanent increases and can be upgraded using "pixils" you receive from the cards.

every enemy you defeat increases your elemental resistance to that type by 1 %

The enemies "evolve" at certain stages.

The full combat system does have animations for all enemies and characters, simply not implemented yet

Thank you for your kind words, and I hope you like the final product

Seems like you have it all planned out! It is indeed a bit too much for a jam, but it's also good that you know how to move forward. Good luck!