Thanks a lot for the detailed feedback — this was extremely helpful.
You’re absolutely right about the puzzle clarity. Several clues currently suggest solutions without properly supporting or closing them off, which can easily lead to frustration. I'm fixing this so every hinted path either works or clearly tells the player “not yet”.
The dialogue length and lack of distinct character voices is also a fair point. I'm tightening lines and giving each character a clearer tone.
The UI issues you mentioned (command reset, inconsistent feedback, incomplete credits) are real bugs and high priority for us.
Your note about feeling overwhelmed — especially in the pub scene — was particularly useful. I'm adjusting early pacing to make the game easier to read.
Thanks again for taking the time to write this. I'm glad you felt the project was worth engaging with, and I'm curious to hear your thoughts on the next build.