Hi Gspr42,
nice game you have here :) Anyway:
Puzzle clarity:
I bought some alcohol and traded it with Barfly for some items. Then I upgraded my phone, but that’s as far as I was able to get.
I assume my goal is to reach the manor. I identified three possible clues:
- The delivery boy who goes there wants some Unica.
- It’s on the price list, but I can’t ask the barmaid about it.
- The vet will go there in case of an emergency.
- I thought I might be able to provoke the dog e.g. using the cat sticker, but nothing works.
- I also considered hurting the boy’s animal to trigger an emergency, but I have no idea how to do that.
- I was told to borrow the bicycle from the vendor outside, but I couldn’t find any option to do so.
As a 90s point-and-click adventure player, I tried everything on everything, but it led nowhere. At this point, I’m stuck and frustrated 🙂
Dialogue tone and humor:
I generally prefer shorter, more focused sentences. The current dialogues feel a bit long.
For example, in the intro: “What in the cloven-hoofed hell is that in the sky?” could simply be “What the…?” — same meaning, much shorter, and it fits the lazy farmer character better.
No character is unique. All use the same style.
I haven’t noticed much humor so far.
Navigation and UI clarity:
I’m quite familiar with the old-fashioned SCUMM-style interface, although I personally prefer modern one-click-for-everything controls 🙂
Also in games where many objects are just part of the environment, I usually appreciate an option to highlight all hotspots.
Then I encountered a few UI issues:
- Sometimes the command doesn’t return to the default Walk to, so I accidentally use the same action multiple times.
- About 3/4 of invalid actions give a generic “no” response, but roughly 1/4 do nothing at all. It gives me an impression like you do not have all the interactions under control and like the game is broken.
- Texts on the Credits screen are incomplete
Overall feeling:
I downloaded the game because it felt like you were trying to do something serious — and I still have that impression after playing. That’s also why I decided to respond in detail.
Personally, I feel a bit overwhelmed by sensory input. When I entered the pub and saw four interactable characters, I immediately felt this might become difficult: too many options, too many possible combinations, and too much dialogue, while still having no clear idea what to do next.
But keep up the good work, I’m curious to see where this could go