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i really love the style of this game: its colorful palette, its sense of humor, the music and sound design, the smooth, zippy text boxes and menus.. it looks and feels great. but i've been having a difficult time getting a foothold on the gameplay side. i've run out my timer twice now without feeling like i was coming even close to being able to survive the end, so i feel like i'm starting to know my way around the game okay. but i still haven't found any good strategies for shaving my time down, and i'm not sure where to look for them, either. the main thing that has worked out for me is to prioritize not dying, which means focusing on grinding and only exploring or taking risks once i've gotten as strong as i reasonably can for the area. this is especially true in the first world, where i feel especially dependent on gold to progress, but a poorly timed death can set me back as much as 5 minutes in cash losses. i can relax a little bit more in worlds 2 and 3, since by i have a bit more power to protect myself better cash rewards from battle - but it's hard to psych myself up for another attempt when i expect to spend the first 15 or 20 minutes on the same slow, disciplined grind as the last run.

the way accumulating and exploiting knowledge has taken a back seat to gruntwork in my own experience feels contrary to the spirit of the game as described, so i sense i'm missing something. it often feels like there's something better i could be doing, especially in the first world, but i'm having a hard time seeing it. do you have any advice for how to approach my next run? techniques to employ or things to pay extra attention to? i'm really curious to see what this play space looks like once i've mastered it, but i think i'll need some help getting there.

Thank you so much for playing!


Something I probably didn't get across as well as I wanted to in the game descriptions is that it is supposed to feel totally hopeless and frustrating between the time investment per attempt, close to unfair difficulty of the bosses even if you're prepared, and opaqueness of ways to improve your strategy. I did this to tie into the story, make it feel more rewarding once you finally figure things out, and hopefully encourage people to share strategies rather than go it alone (unfortunately barely anyone has bought the game).


That said I'll try to give some advice. For the earlygame, my recommended target to be on pace for winning the game is to reach level 4 within 15 minutes, ideally 12 or less. Midbosses or higher tier enemies are the most EXP efficient, so it's best to use your resources in ways that target them. Gold efficiency in this part is definitely tricky... slimes are safe but give terrible gold drops, while the tougher enemies give solid amounts but you can only snipe a couple with spells before needing an MP refill. Because of this, saving up gold is really slow, so you'll only ever afford any of the big purchases when you get a big influx of cash (your starting gold, overworld rewards, reselling your gear). You'll just have to make those sources count. Other than that, you can also save on healer fees by loading up on cheap items (usually health potions) and taking a death to make the duke heal you instead.

ahh, i respect the vision. i'm a big fan of rpgs that use despair, frustration, fatigue etc. to convey their themes (ff2, fire emblem 5, arguably 7th saga...) so i feel a bit silly for not coming to that conclusion on my own. it makes a ton of sense for a game where you've been allotted 1 hour to prepare yourself for an unjust deathmatch

thanks for the guidance. it sounds to me like the thing i need to do to is to get better at grinding toward the midboss battles. i'm thinking that as i keep making attempts and get familiar with different bosses' stats/resistances/spells, it'll be easier to scout the boss out, go "ah, i know what i need to beat this guy (or the next best thing)" and grind just until i can achieve that, so i can move on sooner. i'll give it a few more tries and report back with the results!