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For something that was made in 24 hours, it's a good foundation. I had to face the fact that any button could become the Jump button, so ultimately, I didn't dislike the control scheme. I chose a controller with nice, clear, convex buttons, and thank goodness you didn't generically impose the controls.

Super cool to see that the game is also playable on a controller. 

Controller profiler software makes it easy. In order to make a PC game controller-incompatible, you'd have to go out of your way for that.