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(+1)

OMG DAVID WU HI!

Yeah, there was definitely quite a lot lacking when compared to a properly finished game. I admit I did a lot of shortcuts here and there just to fit my schedule with my 9-5, but ultimately I was quite happy I was able to make a playable game at least for my first game jam.

Variations I admit I only change their stats just to "give" them a bit of a different feel. Future wise I will definitely want to add ranged variations. Control wise I was honestly blank in trying to add many more QoL stuffs like better camera pan movement to see what's further ahead.

As for UI, I admit I put that as the last because that was kinda the easiest for me since but it did bite me back with the limited time I have, so I didn't manage to add some few settings/options like volume control (which I would definitely like to add actually). Same with sfx, I actually legit forgot to add them at the last minute so I just ditched it altogether because it was already like almost 2am and I need to wake up early to work lol. UI I'm still trying to work with it as I never really build a game so that is still in my experimenting list.

And I totally forgot Kaela actually had a sprite/design change so that was definitely my bad on my part, haven't been catching up with Hololive lately.

Anyways sorry for the long text but thank you so much for giving feedback on my first ever game! When I have the motivation to do or improve more, I would definitely like to polish this game better.