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Game Design

I love almost everything about this, but on the linux build there are a ton of bugs, which almost renders everything irrelevant. Movement gets stuck, shaders break, my own minions beat me up, they get stuck etc… I’d would be such a treat without these. Level Design Simple rooms, with enemies and crytals with effects. As enemies got stuck almost as frequent as i did i could not speak about the gamplay part on this.

Art I’m a sucker for pixelart, and voxelart is nothing to sneeze at also. I love everything made with voxels, so the art captured me as soon as i saw the first screenshot.

**Sound **

You got a real catchy song hoind on! nice job

**Adherence to the theme(s) **

Clock, School, Orange. I’m not sure how any of these can be tied to this atm sadly

**Originality ** Pretty original for me, haven’t seen things like this!

**Replayability **

Without the build bugs i would love to play this more. For actual testing i could not get enough, because the bugs made the game pretty unplayable for me.

Is this a roguelike ? Random levels, random rooms with enemies, random upgrades so yeah, this is surely one!

Thanks for the comment and analysis!

Sadly that the linux build is broken. I tried to play on Monjaro Linux but not found any special bugs.

In release version I only found bug with menster movement which i could not found on my PC. :(

I tried to use the theme in "clock of power" (in the corner) and orange fog which makes your friends enemies with orange eyes.

Can you send me screenshoot, please.