Thank you for the comment! :3
Inheritable attacks are learned by defeating digimon from levels rookie to mega, you get one based on the attribute and stage of the defeated digimon (the chance to obtain the skill is lower the highest the stage but the skill is stronger)
there is two secret skills that are dropped by two specific digimon, because i find it fun, you can guess them easily but as a clue: they are digimon from the two special types
there is an auto option now to speed up the grinding but yeah, i know going back to the map every time is annoying, thats why i added the x10 and x100 options to begin with, i will fixed the code so its a better ui when i move from alpha to beta because the only fix would require me to code everything from scratch (that is already the plan when i move to beta)
I just updated the game so i hope you enjoy it, the final challenge got harder now so you should try to complete it again, i also reccomend using the skill "difficulty enjoyer" to raise the difficulty in the new map if you are already that high level
thank you again for the nice comment and i hope you enjoy my game :3
I definitely enjoy it, despite having cheated to "beat" it this much faster (again, solely because I hate grinding, rather preferring to go "Dex Hunting", which I still have a few HUNDRED of entries to go for, as of now).
The solution would simply be to allow the player to input the number of rounds they want to fight in a row (say, "4", to get from "1 win" to "5 wins" without running or excessive grinding). And, well, this is only a problem for a "cheater" like myself, who wants to go through ALL rooms as FAST as possible. Otherwise, a normal player would still need to beat each room MANY DOZENS of times, if they wanted to go for "completion", or maybe even just for grinding itself.
I got the way the Digimon learns new attacks already in my previous playtesting, I was talking about hoping for that to CHANGE to something more controlled and more "teachable", as in NOT needing to "steal" attacks from NPCs (which is weird and very much NOT "Card Slash", if not the exact opposite of it). Basically, this way it's now impossible to learn attacks from any NON-NPCs Digimon, which there are tons of, as far as I can see from the Dex.
Gonna check the UPDATE, thanks in advance, lol.
Good luck with making the game even greater, hehehe.