I definitely enjoy it, despite having cheated to "beat" it this much faster (again, solely because I hate grinding, rather preferring to go "Dex Hunting", which I still have a few HUNDRED of entries to go for, as of now).
The solution would simply be to allow the player to input the number of rounds they want to fight in a row (say, "4", to get from "1 win" to "5 wins" without running or excessive grinding). And, well, this is only a problem for a "cheater" like myself, who wants to go through ALL rooms as FAST as possible. Otherwise, a normal player would still need to beat each room MANY DOZENS of times, if they wanted to go for "completion", or maybe even just for grinding itself.
I got the way the Digimon learns new attacks already in my previous playtesting, I was talking about hoping for that to CHANGE to something more controlled and more "teachable", as in NOT needing to "steal" attacks from NPCs (which is weird and very much NOT "Card Slash", if not the exact opposite of it). Basically, this way it's now impossible to learn attacks from any NON-NPCs Digimon, which there are tons of, as far as I can see from the Dex.
Gonna check the UPDATE, thanks in advance, lol.
Good luck with making the game even greater, hehehe.