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That tells me you should make it easier. The dev is the BEST at a game unless someone goes crazy after it's released. If it's too hard for you, it's too hard for other people. At least that's how I see it when I make games

I'd agree in most situations, but this game was modeled after rage games like Jump King. Those are not games that I'm very skilled at, so I would expect the target audience to be better at the game than I am. That said, I have been kicking around the idea of revisiting this project to add a checkpoint system. Perhaps one day.