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That was fascinating!  I'm kind of sorry that filing a final report ends the game--I mean, it was obvious it would, but I was hoping I'd get to keep piecing things together afterwards, because I was definitely missing some things.  (A lot of things?  What Cynthia was even up to?  Who the unnamed shaman was?)

There were a few things that felt like guesswork--I felt like I was clicking on every square in every location and trying to focus on objects to see if they were there and would open up something else.  (But the ability to trace objects, and by that to get new partial dialogue, was very cool.)  Intrigued to see Delphine return!

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thanks for playing!

The game saves as you go. If you reload, you can continue where you left off and you will find out more about them :)

OK, I was indeed able to continue and, in fact, finish.

(The "you've found everything in this region" is a great QoL improvement, BTW.)

The story is compelling, and the mechanisms generally solid.  There was some frustration in knowing information ("the Shaman is alone in the room at this time"; "Aisyah is at the secluded cove") but being unable to fill it in because the name or location hadn't yet been found.  (I possibly could have found the letter, and thus the location of the cove, much sooner, but that's neither here nor there, really.)  But overall, well worth playing through to the end.

Fascinated to see what comes next for you!

I'm glad you enjoyed it :)