Yeah, as I expected from the images, this was an extremely high quality experience compared to its short development time. It must have been an extreme challenge to coordinate finishing all of these different pieces, and having them work together, but it seems like you managed it excellently.
I really like the different transitions, especially the cleaning room entering the screen. It really gives the vibe of a room being magically constructed around you to clean the objects in.
Most jam games don't really spend a lot of time on the story and lore, but I like how you leaned into it and made that sort of the focal point of the experience, and I really enjoyed learning about the world you created for this game, and all the little tidbits. My favorite little detail is how the wizard mentions how he messes up the globe. I like how it explains why the puzzle is the way it is, which is something a lot of puzzle games skip out on.
The voice actress did a great job as well and made the main character feel alive, which really helped immerse you in the story.
There were obviously some issues, as there always are, but seems the other comments already got them covered (PEMDAS, the issue with the bust pieces not being clickable, and the rotating the rings not being super clear.)
I look forward to seeing future projects from Noot Noot.