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(+1)

I really enjoyed the game! The lively visuals and animations made getting those big combo scores very satisfying.  

Though, for me, the lack of objectives made each level feel the same and winning one feels like "oh the level's over now :\". I would enjoy little tasks to complete on different levels like "don't pop a climax block until the last combo", "achieve a long run on a single combo", or "have a minimum number of points for every combo". Having pairings or animations linked to objectives would also be cool and make levels more unique. 

I also missed a bit of the banter during the levels sometimes. I think using different fonts or bubbles to distinguish dialogue from sounds/moans would better let me know when to shift my attention.

Thanks for making Monster Mind! I loved it and I'm excited to know that there's more fun in the works :}

Yeah, that all makes sense! I like the idea of "game without objectives" but it does feel nice when the game rewards you in some way for finishing

I also agree that it would be nice if the banter were more noticable in some way. I like the idea of passive background dialogue, but maybe it would need to be voiced to match what i imagine it feeling like while you play

Thanks for your kind feedback! I'll keep working on making fun games. I loved monster mind too 😀