The game is open source, so if you'd like to take a crack at implementing it with VR be my guest! I'd love to see what you come up with.
argonvile
Creator of
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Let me know if you have suggestions for how to improve the minigame explanations! Most people understand it better than you did! I'm sorry.
https://gitgud.io/argonvile/monster-mind/-/blob/main/source/TutorialDialog.hx#L1...
Rhydon explains how you move 1-4 spaces depending on the dice, explains how you each choose two dice and set them however you want, and explains how it's all about predicting what your opponent does! And then gives you two practice turns and explains everything that happens. I don't know how to explain it better than that! Maybe it's just hard to explain.
https://bsky.app/profile/argonvile.bsky.social/post/3lmkr3gpdr22s
i've been teasing about it here and there on bluesky if you want to take a peek!
I thought about it! Working with HaxeFlixel is extremely challenging, the platform is very unstable and it can sometimes take a week's worth of work just to get things building again.
Maybe some day I'll have the patience for that kind of a project! But right now I am focused on other things, like a new game 😀
Solving the puzzles should feel like a step-by-step process, like climbing a ladder or putting together a jigsaw puzzle! Not like randomly trying to guess someone's password.
Try Grovyle's introductory tutorial again, they explain how to figure out simple steps like "Oh, there has to be a blue," "And there can't be any reds," "There's at least one green too." You never have to make a wrong guess! Think things through.
oh no, i'm sorry!
https://discord.com/invite/ycf6Jzu
there is a discord for the game, it's possible other people can explain the puzzles better than grovyle can
> Not just in personality and dialogue, but even in the ways they play minigames, the way they all have preferences in acts, things they will and won't let you do...
Wow you noticed all that stuff! I think most people are just annoyed they can't win the minigames against Abra or that Smeargle won't let you do anal. But it's kind of how people work in the real world too, isn't it?
I don't think it's very good to have games where the world contorts around the player to make them happy all the time, it feels empty to me. I think it's better if the characters feel "real" even if it means the player doesn't always get what they want
> Also the fact that you still pop in to see the comments on your game, and even have released updates as recently as last year
Ha ha thank you, I am always curious what people have to say! And it feels good when it is something nice, so thank you for saying something nice 🥰 Monster Mind will always be something special to me! It might be the best game I ever make. I'm not sure! I hope not. I'll keep trying to make more games! Making games is a lot of fun.
Heracross is very good at that game! When it's your turn, you want to aim for shortcuts and pick big numbers. When it's Heracross's turn, you want to block them from shortcuts and pick small numbers. But if you're too predictable, your opponent can take advantage, too.
Being good at the game involves sort of figuring out how each Pokemon plays, since they all have different strategies! Some of them are predictable, some of them are more cautious, and some of them specifically plan ahead to counter what you'll throw.
As a last resort, some people say if you have very fast reflexes, you can see the number they threw and throw a split second after them! But you have to be very quick.
Really fun and creative, the variety of monster attacks is exciting and the graphics and polish is top notch!
I couldn't really tell what my special items did -- i got Demon Blood and some kind of cube and used them 2-3 times per fight but if they had any effect I couldn't tell what it was!
I'm glad you can disable the rhythm attacks, I couldn't really make them work. I've been playing DDR for 25 years and have a Pump It Up cabinet in my basement, so my rhythm is on point! But no matter what, the level constantly raised with "rhythm mode" on, and the inability to drop pieces meant the attacks sometimes lasted for 30+ seconds continuously. Ha ha! I'll turn them off next time and probably enjoy the game more that way
Thanks for the cool game, I enjoyed my time with it and the soundtrack was amazing!
The discord is somewhat active, but not all that busy! There are about 1,000 users but most of them only check in every once in awhile. the main channels probably have about 10 messages per day on average, but some days it is more like 1-2 messages and on others it is more like 20-30
Good luck finishing the game, I hope you enjoy it! 😀
Wow thank you, that's amazing! I'm so flattered that you enjoyed the lesbian content and that the characters were likeable. I tried hard to make all the characters multi-dimensional so that even if they're not your favorite... there's some part of them where you think, "hey! that makes sense, I guess they're not so bad~"
The asexual and agender characters might seem like a weird fit for a porn game! But I thought it was important to show that just because a character doesn't express their love sexually doesn't mean their love doesn't exist. Everyone's brains are wired a little differently, and some people can experience sex without love, or love without sex. Maybe some people experience neither! But they still have feelings and and they're still wonderful 💜💜
Two of my favorite comments I got on the game were when one person commented, "Is there a bug with Smeargle? I think they might be broken because nothing seems to work on them" and then 30 minutes later they commented, "I'M SO SORRY Smeargle is not broken! We had another conversation I love them now, please do not change anything"
https://gitgud.io/argonvile/monster-mind/-/issues
can you be more specific? what does it look like? do you have any pictures? i'll open up a new issue!
Oh wow that's so cool, congratulations!
It sounds like you're on your way, 100% is a fun journey and there are a lot of surprises... I'll be curious what you think of them!
Thanks so much for your glowing review, it makes me feel so good to hear that people are enjoying the game i made 😀 it was so much work to make it! At the time I wasn't sure if anyone would want to play it~