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argonvile

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A member registered May 21, 2018 · View creator page →

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> thankfully the "final boss puzzles" were forgiving for me. (still took me three tries lol)

Thank you, that's really nice to hear. I hear some people saying, "I couldn't beat the game because the final boss was too hard". But, Abra tries really hard to help you succeed even if you aren't super quick. I'm glad you could beat the game. 😀

> What a fun, charming, game I'm glad to have experienced. Wonderful work!

That's so cool!! I'm really glad you had a fun time with it. I think the hardest part about making puzzle games -- is making the game fun even if people have trouble with the puzzles. I'm glad you had so much fun even if you had to slow down and take your time. I am slow too!! I just like doing the puzzles my own way 🙂

yeah that would be cool! some pokemon have really cool color options for shinies

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It would be fun to have tons of characters! The animations took a lot of time but yeah I'd have a lot of fun filling out a cast~

Monster Mind es de código abierto y podría traducirse, pero sería muy difícil. Hay un montón de diálogos (aproximadamente tanto como una novela de 3.000 páginas).

Perdón por eso: en mis juegos más recientes he aprendido a hacer que los juegos sean posibles de traducir a otros idiomas. Hice un juego de Tetris en Steam que un fan tradujo al español. Monster Mind es de código abierto y podría traducirse, pero sería muy difícil. ¡Muchas gracias por tus amables palabras! 💜

haha there are no plans for that. Even 7 is too much!

yes i agree!! every game should let me see lucario pee

hey good job!

yeah when your rank is low you can rank up just by doing the puzzles normally. but if you quit or use hints, it will still go down. (it's more likely that you'll give up or quit the game rather than actually spend an hour...)

i think the mods are usually standalone games that you just download and run!

There are a few mods available on the #mm-help-n-spoilers channel in the official discord

Most notably, a mod for a new character "phoeboi" and a "super jizz" SWF which makes all the characters cum really hard.

Imagine taking a cookbook through airport security. A security agent might find phrases like "Heat to 450°" and "Poke holes in the skin to stop it from exploding" and take your cookbook away.

Antivirus software is like an airport security agent. A false positive is when they take away your cookbook thinking it is a bomb.

hmm that's pretty a low percent for 9 hours! there's no real strat, you just need to meet all the characters, do puzzles and buy items in the shop and you'll get the ending eventually

aww thank you so much! i love the characters in monster mind, sometimes their messages are a little hard to hear but i still need to hear them 😀

Yes that's actually true! You might notice some small changes in how they behave here and there.

ha ha! i could always make it "six seven bang" for the meme potential. i hadn't heard of the meme before i made the game!

the options menu lets you lower the detail level, which might help! but the web version is a little less stable than the downloadable version unfortunately

ha ha how dare you touch those crackers!! so rude

yeah, i knew it as "Master Mind" growing up!

I'm not sure! The game unfortunately does need to have some kind of end condition. It's possible climax blocks aren't the right answer, you're right it's sometimes frustrating when it feels like they show up too soon. A sandbox mode would be interesting, I agree it might be fun to just build a combo forever and set it off whenever you feel like. But it might also feel anticlimactic when you set off your huge 1,000-block combo and the game just asks you to continue playing.

Hmm well... maybe if you close your eyes and imagine it, it can happen 😀 Abra is glad she got to spend so much time with you, she hopes you had fun with her puzzles~

It would be really cool! Monster Mind was a huge project, I'll continue working on other big game projects like this but maybe nothing quite like Monster Mind

I'm sorry to hear that! Thanks for letting me know

The game hasn't received any content updates in over five years! Just some small stuff like typos and dialog tweaks.

Sorry about that! The web version seems to run really slowly and crash sometimes, but the downloadable windows version is a little better.

that would be cool!

the game is finished! there are no plans for future updates

yeah! the web versions of godot games don't run great, different browsers can help (i think chrome is fastest) but really it's just best to download it if you can

Wow that's so cool! I'm glad you're having fun with it. There is a lot there if you keep playing, including a cute ending~

i understand, i'm sorry!

Hey thanks for trying out my game! It runs a little slow in HTML5 but it does run -- so it's a nice option for people who don't want to keep anything on their hard drive.

I'm glad you're enjoying the puzzles, I think they're a lot of fun! It's unusual for computer generated puzzles to be so consistently rewarding and interesting to solve, even after what must be thousands of them it still feels like I'm sometimes surprised, confused or have a stroke of insight when playing Monster Mind. It's a really special kind of puzzle!

Thanks, I hope you have fun with the prototype! It's a different kind of puzzle game, meant for people who thought this game was too difficult or too punishing. I wanted to experiment with sort of the polar opposite

There are no future updates planned, but i have plans for new games!

Yeah, that all makes sense! I like the idea of "game without objectives" but it does feel nice when the game rewards you in some way for finishing

I also agree that it would be nice if the banter were more noticable in some way. I like the idea of passive background dialogue, but maybe it would need to be voiced to match what i imagine it feeling like while you play

Thanks for your kind feedback! I'll keep working on making fun games. I loved monster mind too 😀

thank you!! i currently don't have any updates planned, i'm sorry. but i'm working on some new puzzle games that i hope you'll like too~

they get so expensive!

oh thank you!

yeah it's okay!! there are a lot of monster mind fans on the discord and there has been a lot of fan art and role play~

Obrigado pelas palavras gentis

yeah you're right! that's a good idea -- maybe a number somewhere in the UI so the player can see.

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wow that's funny! it's a sheer coincidence but stay tuned. i may have something for you in a year or two~

I am a huge fan of nikoli puzzles (and Grovyle is as well!) I own about five of their books and love their dedication not just to inventing new puzzles, but to making their puzzles clever and fun. There is such a thing as a "good sudoku" and a "bad sudoku!" not everyone understands this