thanks, cool ideas!
argonvile
Creator of
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i had that planned! i decided that since they're constantly having sex while you're doing the puzzle, having constant sex noises would be annoying. but i'd love to at least have dinosaur roars and splats during the big orgasm at the end if nothing else... or maybe clearing some blocks would play sex noises for a few seconds after
that was a unique game, in that it was basically released in a finished state! i have never really added anything to it. it came with a set of characters with were all connected meaningfully and it would be difficult to add more -- mostly because of the password system.
thank you for your kind words about my new game! i don't know what my next game will be, but I love monster mind and I'd love to somehow recapture the magic of that game some day.
good call -- i'm definitely on board with some kind of, "build up a resource and use it to activate special moves" type of thing. i don't know what form it would take. i thought maybe it would be cool if activating a big group of 3s gave you one reward, and 5s gave you a different reward, or something like that. i'm not sure!
really good suggestions, thank you!
you don't need to do the 5 peg or higher puzzles! you can beat the game and do everything with just 4 pegs. and the ranking mode is also optional.
i agree, the harder puzzles and the ranking mode are stressful! when i play, i usually just play 3 and 4 peg puzzles and relax. sometimes i do the 5 peg puzzles but they can take me 5-10 minutes and sometimes i just want to relax!
wow, 48! that's crazy, congrats!!
yeah, i don't think i have a crazy work ethic but i just try to get a little done every day! that works best for me. there's been a crazy amount of monster mind fanart over the years -- i have a little collection of it and i'm always delighted when i see something new! there are so many talented artists out there
> Speaking of jokes, even the humorous moments are great, and one of Abra's comments in particular has definitely aged like fine wine lmao.
i wonder which one of abra's comments has aged like fine wine! ha ha. what did they say!
> I did manage to get them down to about 4 minutes average with techniques I figured out over time.
4 minutes, that's crazy!! did you do any of the rank chance puzzles? your rank must have soared if you could get those kinds of fast times consistently!
> Oh, and each character has their own playstyle, apparently!
that's right! i think it's most noticable with the tug of war game. some characters like magnezone are very slow and calculating, while others like smeargle just zip around as fast as they can, even if their moves are sometimes a little silly!
> Rhydon is pretty much the one I'm 100% sure that I got the hang of, and oh boy, do I relate to how he perceives the idea of sex :D
rhydon's tricky! but you can tell when you're doing it right, because they roar really loud... ha ha! at least they let you know they are enjoying themselves
> I've played this game through a second time when I figured out there's more than one outcome, and I'm really happy I did, because my second outcome was so so much better for everyone involved!
wow, that's amazing! i feel like the ending is a little complex and i don't know which ending i like better. but -- i think one of them has a little bit of a better message to it.
> I'd like to say thanks for making this beautiful game! I think it will remain close to my heart for quite some time! :]
thanks so much, i'm glad the game touched you in such a person way as to inspire such a thoughtful comment! when i made this game, i'd never played a game like this and the idea was so big i just didn't even think it was possible to make. but i wanted to try to make it, and find out what made it impossible. but it turns out -- making a game like this isn't impossible at all! it just takes a very very long time. but hearing from fans like you reassures me that it was time well spent :D
i'll keep making games! i don't know if any of my other games will be as special as monster mind, but it's fun to make games. i think monster mind was a unique kind of game because it felt like i was being united with some old friends! maybe it felt that way to you too.
> However, can someone tell me what the progress bars under each character and item represent? I may have skipped the explanation about them.
i don't think you missed anything! they never tell you about it except in some optional shop dialog
those bars are "horny meters" -- some pokemon are naturally more horny or less horny, but the meter will also deplete if they have a really fulfilling sex scene.
i've wondered about that! i've wondered what kinds of animations or theme would make the game fun enough to play if it wasn't adult. the best i could think was like, maybe you are trying to grant people's wishes and when you get big chains, the wish is granted in sillier and siller ways or something like that. maybe it could work!
i'm sorry! i am definitely interested in catering my games to people of all sexual preferences, although it's difficult for this kind of game with more involved animations. i'll definitely keep it in mind if i finish it and for future projects, i can probably think of something!
monster mind lets you choose the gender of your partners! grovyle asks you your preference when you start the game. you can also change their gender mid-game by buying items in the shop.
wow, thank you for the glowing review! i agree the minigames are pretty hard, especially if you get matched against specific pokemon who are really good at them. some of them are really fast or really smart! and they all know the rules, but you have to learn them.
i totally understand as far as "switching bits without genders", honestly the most complicated part of it would just be changing all the dialog and crude jokes to match the 81 different combinations of pronoun/gender. however, the game is open source if someone wants to take a crack at it!
i'm still working on making games, so i hope you'll play the next one i make 😀 thanks for trying out monster mind! say hi to abra for me~

