Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I really appreciate this feedback, I did struggle a bit with the controls and how to get things to work with the same input.. so I do totally agree with you on the harvesting vs planting issues.

I did have a bit of dialogue at the beginning of the game to try and help players understand what the lanterns were for, but I can completely understand where it would be confusing to someone just hopping in for the first time. I definitely need to take that into consideration as I develop more games and try to make things as user friendly as possible.

also I cant see the screenshot you are referring to at all, its just a white line, can you explain which part of the UI you are referring to? I tried to make things very easy to see and select but would love to know how I can improve with what you are referencing.

Thanks again so much for your feedback!! I truly loved your game so I am very honored to hear what you have to suggest :)

(1 edit)

Oh lmao my bad it was supposed to be a screenshot of the glowroot quota above a house

OHHHHH, that's valid.. I was trying to figure out the best way to make it bob so the player would notice it when getting closer, but also make sure its not like covering half of the building and the area above it.. but I understand where you are coming from and can see why that would be hard to read for players

(1 edit)

The fact that you were already thinking about how to make it more noticeable to the player is great, I was just doing random shit my first game ngl.