Really cool animated cutscenes!
The combat is also nice! My favorite movement is the dash/roll.
It was a bit hard to measure the landing spot after a jump. Some paths required kinda precise platforming which was a problem when I kept falling a narrow path and pummeled by projectiles. XD
Spent a good chunk of time lost in level 2 because I kept thinking the goal was to climb the tall tower.
I've never played Sekiro, but I watched IRyS play it so the battle UI looked familiar.
Gave the boss fight about 5 tries before giving up.
I managed to knock her down once but as the fight progressed it was hard to also avoid the energy blasts coming from behind.
The sound cue and animation for the wave was a good sign for me to jump to avoid the incoming wave, but I couldn't figure out the telegraph for the laser. Maybe I was too focused spamming attacks on the boss.
Some improvement suggestions:
- Enemy projectiles should hit the level geometry but they pass through. And apparently they don't fade away or they have extremely long range.
- Enemies should lose aggro when you're far.
- Got lost in the second level. There should be a goal marker, so that the player knows which way to go.
- Needs at least a small text tutorial in game to explain the combat mechanics for the boss fight.
Cool game, team!