I quite like the idea, the strategy element of it is quite interesting. I'd like to think that this is what *actual* scientist do.
In terms of gameplay, it is a bit simplistic at the moment. It's fairly intuitive after you get 1 day done correctly. Visually, I loved it. I think a paper UI is amazing, and as I said this feels like something an actual scientist might do and the paper visuals feel like notes that you write to keep track of everything.
I imagine the scratched lines on the lower part of the battery indicate the amount of time left to research.
Not sure if this is how it'll be once everything's been implemented but I feel like the the downlink time of the day being randomized everyday could be interesting and might interact a bit more with the overall strategy. And the additional hazards will also help with that. I think a customizable rover with different tools and looks could be very interesting. The observatories also feel a bit static, I thought they might move or might have limited used, but at the moment, moving the rover in the middle of them essentially guarantee daily downlinks.
There are a few bugs that I found, mainly the Data that you research in the data holding block is difficult to drag into the downlink block, and a lot of the times when I'm dragging the data, it just disappears when I try to drag it into the Downlink block. It's also hard to click on the energy action sometimes.
A bit confused as to what the top left corner block does, but I think that's the un-implemented stuff.
All in all it's a really interesting game/idea, where I think I would really like coming up with strategies.