Ah I see, Batteries having a degradation zone is an interesting idea, I think. Though in the game I feel like energy is used minimally after a few days since I can just farm energy for some hours and then research and have a downlink hour afterwards.
I certainly did get lucky, they were all in close proximity of each other.
A tech tree is definitely a great idea for this. Having different rovers that have different abilities they can use (longer movement, larger research area, longer battery span) would definitely be fun. Maybe having different types of rover entirely, like one rover could be for recon, one for research and one for downlink and the player has to manage all three, But I think that could get out of hand really quickly.