Hey folks,
For the last ten years, I’ve been deep in the trenches of game development — building for mobile, web, PC, and console, and web development as well.
I’ve worked with pretty much every major engine: Unity, Unreal, Godot, Cocos, and many of the web-based frameworks like Phaser and Construct. On the multiplayer and backend side, I’ve also spent years with tools like Photon, Socket.io, Colyseus, PlayFab, and more.
In terms of web development, enjoyed with JS/TS based frameworks like React/Next.js, Angular.js, Vue.js, Svelte, Gastby, solid.js, tailwindcss, shadcn, MUI, Node/Express.js, Nest.js, Mongodb, PostgreSQL
It’s been an amazing ride, and I still love bringing games to life.
Lately, though, I’ve started diving into something a little different — DevOps for games. Right now, I’m building out a CI/CD pipeline on an Azure VM running Ubuntu 24.04, using Jenkins and Perforce to automate publishing an Unreal Engine project to Steam. Up next: bringing the backend into the automation loop.
This is actually my second time setting up a pipeline like this — so I’m still very much learning and growing into the role. My experience here is nowhere near what I have in game and web development, but honestly? I really enjoy it. I love the challenge of making builds smoother, deployments faster, and processes repeatable. It feels like a natural evolution of my love for building systems — just from a different angle.
I’d love to hear from others who’ve made a similar shift, or who live in this intersection of game dev and DevOps.
What’s been your experience?
Any tools, gotchas, or golden nuggets of advice you wish you knew earlier?
Let’s swap stories — I’m here to learn, and hopefully share something useful back.
Excited to be on this path, and glad to be sharing it with you all.
Cheers!