I liked the game's introduction narrative and how it is presented in the itch page. It made me want to know what happens next in the story.
Unfortunately, the game was too hard for me. I only made it to 3/4 of the tutorial before dying from an aoe blast from an enemy and when playing the actual level I died after climbing a tall tower and failing a jump with no more Nerissa boosts to save me from certain death.
I couldn't figure out the right timing for the jump-kicks and had no idea if I was doing it right or not.
The Fuwamoco dash felt pretty good. And I didn't get a chance to try the Biboo groundpound, since most of the level I was trying to go up or forward, not down.
I also like that there were multiple paths to follow for the player to choose depending on their preferred playstyle.
Some improvement suggestions:
- Add some texture to the walls. Solid colors make the player easily disoriented. Especially in the tutorial where I couldn't tell if I was going up the wall or not.
- Add a sound effect feedback when a jump-kick is successful. Or even better, show a prompt on screen when jump-kick can be activated.
- Add a "story mode" where you you get 99 of every power just like the tutorial, for those of us who are there for the narrative and suck at first person platforming.
Good game!