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(+1)

That was… chaotic. x) The challenge is nice, but the game lacks feedback. More than often I didn’t know what I had in hand, if I successfully took an object, how to cook… Technically the information is on screen, but given that we must act with speed, shifting the look from the characters to the screen’s corner or the action target isn’t easy. I think it might need animation, FX, or changes right on the avatar sprites, to allow the player to easily read the action. Because other than that, it’s a neat balance of constraints that gives a challenge close to Overcooked. :) And the small narrative of a parent having to manage too many task at once is perfectly delivered through the mechanics.

Thanks for the feedback! I’m realizing that’s kind of a hack for future game jams: make a game where things being unclear or chaotic is actually part of the game so UI misses or weird bugs can be excused as part of the game experience 😅