That was… chaotic. x) The challenge is nice, but the game lacks feedback. More than often I didn’t know what I had in hand, if I successfully took an object, how to cook… Technically the information is on screen, but given that we must act with speed, shifting the look from the characters to the screen’s corner or the action target isn’t easy. I think it might need animation, FX, or changes right on the avatar sprites, to allow the player to easily read the action. Because other than that, it’s a neat balance of constraints that gives a challenge close to Overcooked. :) And the small narrative of a parent having to manage too many task at once is perfectly delivered through the mechanics.