Thanks for the feedback! I’m realizing that’s kind of a hack for future game jams: make a game where things being unclear or chaotic is actually part of the game so UI misses or weird bugs can be excused as part of the game experience 😅
drawacard
Creator of
Recent community posts
Oh yeah, the cooking is missing some key elements. I forgot to make an actual stove sprite that's readable and I think the hint sparkles were buggy and don't always highlight the fridge when you're holding a cooked steak. Thanks for playing my game!
Very cool to see that we had similar ideas for a game! I am sadly on mac so limited mainly to browser games, but the screenshot looks like a fun papers please style game!
Bwahahahaha! I love the dynamic soundtrack which makes mishaps even sillier when the music just stops on you. Gonna need to recruit someone to play this with me, actually I think my 5 year old will lose his mind for this...
Current build has some finnickyness where the front guy gets near the front of the screen and won't go forward anymore
I hated this game for the first 10 seconds. I didn't understand why I was losing or which one was gonna drop a block. Also was annoyed that I could't control things well. Then I finally processed the design and how the inputs worked and also started being looser with the controls and had an absolute blast! I love just recklessly tossing those blocks around with little hope of them actually making it to their home. I scored 157 points!
I am so lucky I unmuted my computer before starting this too because the music is a perfect fit and adds so much to this game!
Left this comment on the game but maybe here is better:
So cool! I actually jumped in without fully reading the core puzzle mechanic (not letting wire touch) which led too a great moment. The first 3 rooms don't really care since you just plug stuff in and it works, but what was awesome was when you have to wrap around the wall in the 4th room which taught me how the game worked interanlly without me needing to read the description
So cool! I actually jumped in without fully reading the core puzzle mechanic (not letting wire touch) which led too a great moment. The first 3 rooms don't really care since you just plug stuff in and it works, but what was awesome was when you have to wrap around the wall in the 4th room which taught me how the game worked interanlly without me needing to read the description.






