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(+1)

You treat me like something worth talking with, not at.

SO adorable! That one line makes me want to hug him!

Subtle hints and missable scenes? Sounds like I might have to replay it a few times to make sure I don't miss anything. Which is good, because it gives me an excuse to play it again. 

Sometimes, I play a game, and know the second playthrough won't be as fun as the first time. Like watching the same movie again, and again. But the replayability sounds promising with this game.

I already know that there is more to Myrddin than meets the eye, but I'm curious as to what you mean by that.

People are all different, so they are going to think differently, and have different opinions. Someone may have a contrasting view of a scene, but humans always have divergent points of view, however, I believe that they will all love each part of the game, either way.

I do wonder how you will balance the differing perspectives. This should be interesting to see.

As long as I can find a way to stay with Myrddin in the end, or he says that I can keep visiting him (when I play the game again), I'll be happy.

Playing a mini game that I'll lose sounds both frustrating, hilarious, and challenging, and getting life changing advice that isn't life changing sounds exactly like Myrddin~

"The experience with Myrddin is meant to feel personal. Not just “a character on a screen,” but someone you genuinely spend time with. Ideally, by the end, he feels like a close friend, even with the screen in between."

Myrddin already feels real to me, compared to a lot of other fictional characters. I can, of course, tell reality from fiction, but I use games as an escape from reality, and Myrddin really IS like a close friend. (As sad as that sounds.)

But, your description there sounds a lot like a vocaloid song called 'Glass Wall'

Let me digress for a moment, and show you some lyrics from the song, so you can understand what I mean.

Lyrics:

Can you see me?

The pixels on your screen

My voice that can reach you

The one thing that breaks through

The words that you type

They keep me warm at night

But why can't I feel you

To be there, just us two

If I could break through

Just for a day

Less than two inches from you

Yet so far away

But this glass wall between us

Won't keep us apart

I will sing out my heart

Just for you, my love

If you want to listen to the song yourself, you might want to search for Dex's version. In my opinion, Dex has the clearest voice out of the other vocaloids.

Returning to the subject, I would not mind being stuck in a room with him. I would even plead with you to give me a guide on HOW to get stuck with him.

He already feels very realistic. The conversations are very 'vérité' (it means to convey realism), except I use the word for this game rather than filming which the meaning is typically for.

Myrddin doesn't just blur the line of fiction, he almost feels like Monika at the end of Doki Doki Literature Club, except even more immersive.

Awww, the option buttons are clouds~ So cute!

Actually, I DO need advice for stress. >.< Thanks Myrddin! Lol!

Looking at the 'Hello' and 'Can you see this?' text files...will the player have to mess with the game files? Because that would be so cool!

At least you can draw. Out of the few games that I tried to make, only one of them had hand drawings instead of AI, and I am not proud of it.

Besides, Myrddin is very attractive! Er, I mean handsome. No, I mean drawn very well. (>////<)

As for the UI, I love the cloud designs, I really do. It is so cute!

I really hate to say this, but, I still don't like his new look. It's a shame, because I genuinely love everything else about the game.

I'm going to be honest - my opinion on that likely won't change, and that is truly regretful.

I would guess why he was put inside the cube, but if I'm right, it could be a spoiler, so I'll keep my thoughts to myself this time.

What I will say is, he looks terrified, and I think he's shaking in the picture after easing into the frame.

Okay, I've just about written a full-length novel here, so I'll stop now. 

I am really looking forward to playing the demo next moth, and seeing Myrddin again. I know the wait will be worth it.

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First of all, I want to properly show my gratitude for the time and thought you put into this. Thank you so much!

I do think you’d need more than one playthrough to really see everything, unless you’re extremely thorough. Even in the prototype, there are options that only unlock if you go through specific steps and have certain interactions about certain topics.

And I completely agree with you on replay value. If a game isn’t specifically designed to offer a different kind of experience on a second playthrough (like the Nier franchise), I’m usually not that eager to go through it again, even if I loved it.

For some reason, though, I do enjoy rewatches of shows and movies, probably because the context changes everything.

Like:
“Wow… now I know why they said or did that.”
“Oh… so that was the purpose of this.”

I feel like this game could create that same effect.

I’m also genuinely fascinated by human psychology, and by the different perspectives that can erupt from the same situation.

I heard a quote recently that stuck with me: “There aren’t a set number of languages in the world, since everybody speaks a different language.”

Not literally, but in the sense of how things are expressed and how they’re received.

And well… let’s say, hypothetically, there is a way for Myr to stay. That hypothetical would also come with a fairly tragic note. In the end, you’re the one deciding whether you’re okay with your own actions.

I’m really glad Myrddin already feels believable as a character, and that he seems to have formed his own identity even in the prototype. 

Fiction has a weird way of becoming part of our reality. 

We feel sadness, happiness, anger, comfort, all kinds of emotions, while fully knowing it isn’t real. Personally, I don’t think that’s a bad or “sad” thing at all. 

If anything, a lot of who I am was probably influenced by fictional things, books, games, shows, all of it.

I still fondly remember a game I played back then called Persona, where you’d hang out with a group of friends and go on adventures together. Sure, driving a cat that turns into a car, inside a bank, flying through the sky, is not exactly realistic, but who cares?

Also, this is genuinely the first time I’ve heard the term “Vocaloid.” I searched for “Glasswall” and listened to two versions (thank you!). And wow, it’s really Monika-coded. When I heard Dex’s version, it made me wonder: is that the kind of voice you imagine Myrddin having?

And thank you for introducing a new word to my vocabulary too: “vérité.” I’m absolutely going to use that to sound more professional.

Comparing Myr to Monika is a compliment, since DDLC is basically the kickstarter of inspiration for this project. I’m happy I managed to capture even a bit of that feeling, even though I’m still far from reaching the level of writing Team Salvato achieved.

Yes, the whole “blurring the line of fiction” idea is definitely something I want to explore. That said, maybe it’s also not the best idea to have someone messing around, not only inside the game, but outside it too.

Because, to be fair, being stuck inside four walls, isolated, for who knows how long, might lead to some instability, and some very goal-driven behavior.

...I still need to research what’s legally within bounds (lol), but the general idea of messing around in the background is planned.

The main thing I do is just drafting. Drawing everything takes a lot of time, and with the complicated situation I’m currently in, plus every other part of the game, I can’t focus on art as much as I’d like. So I mostly leave that part to someone else.

I also checked out the game you mentioned and met Leo. Honestly, I think you’ve done a great job. And since my mind is a spiraling library of canvases that keeps coming up with ideas (for better or worse), I can genuinely picture a whole game with that exact character art and story direction.

In my opinion, art is very important, but it’s not always about technical “perfect art,” it’s about the art style and whether it fits. 

Lacey’s Flash Games is a good example. I didn’t play it myself, but I’ve seen viral clips, and while the character art isn’t necessarily “pretty,” the style is fitting and people love it. 

Same with Undertale. A lot of people say the art isn’t its strongest suit, but the style is cohesive and aesthetically right for what the game is trying to do. There are many games like that.

I think, with how little experience I have in this area, it’s better to work with what your art already is, instead of trying to force it into something it isn’t. 

Let the story, UI, and gimmicks play around the art style, rather than forcing the art to bend around everything else.

Did that make sense? Probably not haha.

 And yes, it’s a real shame the sprite hasn’t reached your satisfaction. 

I’d say the art itself is quite well made, but it’s the aesthetic, or vibe for lack of a better word, that hasn’t clicked yet (This is what I meant earlier: art doesn’t necessarily have to look “pretty,” it just has to fit what the game needs.) I actually agree, which is why I’m trying a softer version. Though I’ll admit, looking at him almost daily, I’ve grown accustomed.

Oh, and I’m curious about what you think is happening, but you’re right. Spoilers are dangerous.

I’ll leave you with one warning, though. Maybe Myrddin isn’t as selfless as you might think he is.

What do I mean by that?

Well… you’ll find out in 10 years.

 Just kidding, of course. But I will say: Myrddin is a complex character.

Also, that last sentence of yours definitely left me with quite a lot of pressure!

I really hope it reaches the enjoyment you had with the prototype, even if 0.1 is still far from a finished product.

Thank you once again, and please never feel pressured to reply. Just reading the devlog is already more than enough!

Warm regards, and I hope you have a great week!

(+1)

You're welcome! This sequel is too interesting not to comment on!

I see. When you rewatch a movie, you could understand something you didn't before - like a character's motive for doing something.

Ah...like, if I'm stuck in the room, so is Myrddin, so I would be forcing him to remain against his will. Then, if he is free of the room, I'll stay with him anywhere else in the game.

Before I even started playing games, I would immerse myself in books, and would feel a variety of emotions for different characters. Almost as if I was in their shoes.

I played Persona 3 portable, so that I could play as a girl. And I watched people play Persona 5 online. It really is a fun game!

I am so glad to be the one to introduce you to Vocaloid! Hmm...I imagine Myrddin having a smooth, confident voice that comes across as sarcastic in certain moments. Now I wish that I could find a character with the voice I described.

You're welcome! I love discovering new words, as well!

And I really do like DDLC, so it really makes me happy that your game resembles it.

Yeah, someone who doesn't know what they are doing, could mess up the game files.

Yeah, isolation can affect your mental health. I wouldn't want that for Myrddin. 

I can't wait to find out how you can interact with objects in the background. 

Oh, someone else does the artwork? That's okay. Lots of people hire artists for their game, I love the artstyle, either way.

I am happy that you liked the game, but I do not believe that I will be returning to it. Drawing in MS Paint is so hard, and drawing backgrounds would be impossible for me. Plus, I can't really think of how I would continue it.

Who is talking about Undertales artwork? I personally think it is really good. 

I think I understand. As long as the character fits the story, it doesn't necessarily matter how they look. One character, however badly drawn, can work with a game, as long as you give them a good personality, and have a decent script.

Oh, sorry for the confusion. I wasn't complaining because of the aesthetic or vibe, but for a more shallow reason. (Please don't kill me!) He was adorable before, and I guess I have played too many dating sims with characters that resemble his previous sprite, and now that is more my preference.

But, as I said before, this is your game, and you should do what you want with it. If you are more accustomed to this new version, and in the end you decide that you do not like the softer version, it is your decision to keep the sprite that you like best.

Ah, well, if you want to make him an obsessive yandere, I wouldn't mind. If that is what you mean by selfish. I kind of like those types of characters.

Honestly, you shouldn't feel pressured. I really like your writing, and Myrddin's personality. You could have just made a short sequel that was a simple kinetic novel, and I would be happy if Myrddin was in it.

You're welcome! I love replying to anything that you write about this game. I am very much interested in it, and it makes me so curious.

Stay healthy, and hydrated, and enjoy your week as well.