Whats the goal with the quantity of goods available by suit percentages?
Is the intention to usually need to stop at multiple cities per buy/sell?
If I need to acquire a lot of grain, no matter how much "a lot" is, the city likely won't have enough? (1/4 for 100%)
Its nice and simple, but I'd be worried players would go "well we need X, so lets say we need X*2 to the dm"
This is really cool. I'm excited to use it!