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Can I have this trigger by an event or common event

(+1)

Hey Bro, how's it going?

Yes, with your question I realized I hadn't activated the script calls in this plugin.

I updated the file, so please download the js file again and replace it in your project (I didn't make any configuration changes, I just added the script calls).

The scripts are:

window.Kadajah_BulletTime_Start() 

- Force start (respects cooldown).

window.Kadajah_BulletTime_Stop() 

- Force stop.

window.Kadajah_BulletTime_Toggle() 

- Toggles on/off based on state.

The scripts can be called directly from events, common events, or any js structure that runs within your project.

Thank you for your support, feel free to ask if you need anything!

Thanks buddy! But what does active switch ID do? Can I use this to activate the bullet time via a switch?

I'm trying to do the resident evil 3 remake slowdown effect when dodging an enemy attack.

Hey Bro, I've added some new conditions to the plugin.

- Sensitive controls based on whether a switch is on or off before activating a skill.

- The option to automatically activate a switch when the skill is activated.

- And finally, what I believe will meet your needs, the option to activate bullet time directly from a switch. The plugin listens, for example, to switch 02; when it's on, the bullet time skill is automatically activated.

The new JS file and documentation are already available. I posted more clarifications in this version's devlog. Thank you for all your support and interest!