A lot to see in here! I liked how you went back and used all of the different assets from past jams and the large amount of content you made for the game! That said, I'd be curious how your game would play differently if things were a little more streamlined and focused for each mode of play. For example, if I'm playing a game I tend to want to keep playing it by getting right back into the action as soon as possible. The rating notifications that pop up each time at game over and needed to be dismissed before I could see the restart button really took me out of the action each time I reached that screen—especially as there's already a link in the UI. Another example is the level editor—I think that it's a great addition to the game, but if I'm playing the game I want everything (including what's being shown on the UI) to solely focus on that. The level editor is really cool, though I'd have kept that as a totally separate mode of play reachable from a main menu or somewhere else outside of the main game loop. Thanks for making and sharing your game!
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Thanks for your comments. Yes, I have everything in there, all at once. Perhaps the nature of jamming, more as a dev in progress than plan for a full release. I guess it is an easy wrong for me to just keep the level edit and everything there but honestly I was using those things as tools for my development progress and not a streamlined release. You probably know from my constant discord and other posts that I was just non stop jamming on this one. Points well taken, I should bring it all into a cohesive release mode of a consistent game -- now that this jam and the prototyping is over, I guess I should consider doing just that. Your bomb game for instance is a clean game experience. I guess I'm stuck in dev mode literally! thanks again, and thanks for the jam. The experience I've had jamming for the past 6 months has been awesome.
"The rating notifications that pop up each time at game over and needed to be dismissed before I could see the restart button really took me out of the action each time I reached that screen—especially as there's already a link in the UI."
That restart link and UI that must be dismissed only happens when you die. When you successfully find the purple flowers in each level, you immediately go to the next level.