Gave this one high marks everywhere.
As a GenX'er i am triggered by Raid of Bungeling Bay memories because you have
a) objectives that are distant
b) must watch your fuel state
I think if it were expanded to have really rough iron-man difficulties you'd place the buttons farther apart or only partly recharge you etc. Some kind of efficiency rating the way super metroid has different endings based on going through fewer returns-to-cage. Different % reward endings of the game etc. This is well set-up for that sort of thing.
Pleased enough to put this in my collection of 5-star rated things i rate in jams.
Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
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