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(+1)

FANTASTIC AUDIO and visuals, with the caveat that your 'keyboard' displays seem to either have display errors or are a different region's keyboard that i'm not familar with. for me, grow was "x", which is the third key to the right (not the fourth). 

The controls are the issue for me, I have never liked using arrow keys for movement, my brain just doesn't process it. That combined with the display errors in the control graphics made this one hard to play, I must be honest. I can tell there's a really good experience here though, I just couldn't quite access it. Still, great work team

(+1)

Understandable! Thank you for playing and sharing feedback.

The control illustrations are an experiment I am trying. You are right, the "second key" is not on every one's keyboard, I decided to draw it small to hint that. Unfortunately, Godot in the web export doesn't have anyway to know about the keyboard layout, making it an issue for communicating physical keys. The most reliable way would be to use character codes and allow the user to change everything, but that is a huge amount of work for a game jam, and having to configure the controls when starting the game as a new player would probably be a confusing experience in more complex games.

I settled for arrow keys + Z and X because this is my preferred way to play platformers on the keyboard and a common pattern on most emulators and fantasy consoles. I could add WASD + Space and E as an alternative since they don't compete. I'm curious, what is your preference 😀?

(+1)

WASD for movement + space for jump would definitely be my preference! But I'm an old guy stuck in his ways. :)